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Mind Blind Wordcount: 389k (with 375k ready to be uploaded tomorrow)

Next Patreon Update: Tomorrow evening! Will include Chapter 12's missing scenes and the first part of Chapter 13.


The more I write, the more I learn about what works and what doesn’t. There’s nothing too revolutionary in this week’s blog, but I wanted to share some of my musings on why certain scenes work and others don’t fully resonate with me (yet).

Personally, I think it comes down to . . .

. . .

. . .

dramatic impact.

(Kinda.)

When writing, I often find drama-level a hard thing to balance. Especially for Mind Blind, where there’s a major revelation almost every other chapter. If I amp up the dramatic tension on each of these twists, they’d quickly lose impact (kind of like how your arm will eventually become numb is someone keeps punching you in the same place). If I make the scene too mundane, there’s an equal risk of readers not relating to the main character (Their brother just exploded! Why aren’t they freaking out?).

But the drama needs to increase. I mean, I saw that bell curve graph on rising action in high school English class.

 I’ve tried to avoid the pitfall of protagonist blandness in Mind Blind (even if it requires readers to relinquish some control over the MC). Yet due to the structure of ongoing reveals and plot twists, I often worry about not being able to dial up the action without coming across as melodramatic instead of just regular old drug-store brand dramatic.

It’s a balancing act in which I don’t always succeed! Nick’s temporary radio blip-out in Chapter 12, for example, is a scene that I want to refine so readers have more ways to respond (and each way is more emotionally nuanced). Likewise, I want to tweak Gray’s date so as to better communicate their growing closeness and the sense that they’re almost but not quite at a threshold in their relationship. In those two scenes, I don’t personally think I amped up the drama enough.

(And wow I am using a lot of italics this post. Oh well, might as well lean into it. For drama.)

Compare Gray’s ride with a scene where I worry about having gone too dramatic: Andy/Liz’s car abduction. There can be screaming and potential nose-biting . . . or it can be quite subdued (so maybe the problem is actually that there’s not enough consistent drama?).

My point is this: balanced drama distribution is hard.

. . . And now I sound like I’m giving a lecture on economics.

Don’t get me wrong, there are some scenes that I’m quite pleased with! I think both the hospital introduction in Chapter 4 and Glitch’s revelation in Chapter 12 are good examples of having just the right amount of emotionality. Having reexamined these scenes yesterday to figure out why I liked them the best, I concluded that it’s because of there’s the right balance struck between the sensational and the commonplace. I like that juxtaposition, and I feel that it’s what makes these two scenes work for me in a way that many others in Mind Blind don’t quite yet. 

(But those scenes will work after being given a good edit! Please keep in mind that this is an alpha draft, after all, and right now I’m most focused on simply reaching the end.)

As for why certain scenes work . . . The hospital scene focuses on boring details: the smell of a sterilized environment, the uncomfortableness of the chair, and the fact that Nick is an organ donor. This contrasts to what Button is feeling at the time, granting the scene depth that I think Gray’s motorcycle ride (for example) lacks. Likewise, Glitch discloses their secret before ordering paninis. Paninis don’t seem like they’d have a place in the kind of conversation that they and Button have, but I actually think that the convo so casually moves on from traumatic family history to sandwiches is a big reason why it works for me: it feels real.

Anyway, I’d love to hear your feedback about which scenes you guys think hit home the hardest and which ones fell emotionally flat! It’ll give me insight on which portions to pay special attention to during the second draft . . .

. . . Which should be happening within just a few months!

My original mental outline for Mind Blind had only 16 Chapters, which I can confidentially say will be up by the end of this year (Chapters 13-14 for September, 14-15 for October, 15-16 for November, and finishing up Chapter 16 in December). Whether or not the story goes on longer than that remains to be seen, as things often take me longer to write than I anticipate.

I’ve always intended to keep Mind Blind around 500,000 words, which means that we’re almost 4/5ths of the way done. Patreon has allowed me some breathing room, however (thank you all!!!), so I’m more willing for Mind Blind to end up a longer work if the story requires (although not all that much longer, because Delivery for the Damned is calling my name).

Comments

Anonymous

It's 4/5..?! I thought it was just around 3/5 done.. but good job! And don't worry about the lecture, still kinda love those

Anonymous

I think one of the scenes that hit me hardest was the memory sequence in the hating Nick route--full disclosure: I only read the code, didn't play that because being mean to Nick hurts my heart :( I think it hit me so hard (not only because it's super sad but also!) because most of the Button & Nick interactions are light and funny. There aren't as many heartfelt and serious scenes w/ Nick (or at least there haven't been in my playthroughs since my Buttons love Nick), so when they come around, they're really powerful imo. In a similar vein, I think the moments when the curtain gets pulled back a little on going undercover and the life or death stakes are driven home are pretty powerful. Examples: the "horrific" exploding muffin, the convo between Gray and Rosy before the training scenes, the interactions with Andy/Liz and Caleb, etc. Again, I think it's the contrast of the humor (especially with a humorous Button) that emphasizes the underlying danger and seriousness of the situation in these "oh shit" moments. The scene that falls the most emotionally flat for me is the convo with John and Hope, but I think that's just because it isn't finished yet (or wasn't on my last playthrough)? If you want more specific feedback, let me know!

Anonymous

I agree with Anna about the Nover route- I couldn't do it in any of my playthroughs bc I can't bear to be mean to Nick over and over again, but when I went code diving the "You're an idiot" part made me cry like a baby. But it did kinda bum me out that to see heartwarming stuff like that you have to hate Nick's guts. It's one thing to hear that Nick loves Button and was a great big brother to them, but it's another to have moments where the player actually sees it, so I would love if there were more cute flashbacks or serious moments between the two. Also for me, the part that has kind of fallen flat is how people new to knowing about Button's mind blindness (like Glitch and K) react, but maybe that's to be expected. Button technically hasn't been mind blind for most of the story now, and Glitch and K aren't ments anyway. The full reality of Button's mind blindness isn't something they'll ever first hand experience, and there hasn't really been a moment for Button to sit them down for a "let me tell you how much my life sucks" talk.

rachel

What’s stuck with me was the whole section where Nick snapped Button out of their paralysis + was holding a plate of cookies when they woke up. The detail of Nick looking younger than he usually does, and his expression being unnaturally stoic later on, I think impacted me because of just how...un-Nick like that seems? I think moments where even the most seemingly laidback or solid characters express fear are impactful. Nick’s unusual stoicism, while holding a plate of cookies for his baby sibling? Or him looking much younger than his 22? Those moments have always stuck with me. I also love the scene of Gray and Button making each other cookies, especially if they both turned out disastrously bad. I’d have to think more on why exactly. Maybe it’s the feeling of two characters getting an unexpected, cathartic laugh after a really stressful week? That whole scene is very sweet and is still sweet even if Button is not romancing Gray – they don’t have to be dating him to share a history and have that “familiarity” of knowing what the other person would appreciate. Which is also why I’m a fan of the mini monologue Button has of Gray’s quirks. Tiny, insignificant details about Gray—like the iced teas or the accent—being referenced as significant details to Button implies a whole lot of fondness and familiarity. Which is impactful if you consider that not a lot of people in Button’s life are consistent figures. Another impactful scene was Button seeing the pictures of Kenzie growing up, and watching their face increasingly become more stoic. It’s like watching Kenzie losing their childhood innocence and growing up way quicker than they should’ve needed to. I think it’s cool too when characters have breakthrough moments with each other. People can get very stuck in how they perceive themselves and other people, so it’s cool when you have a moment like Gray describing how they see Button (after sharing about Hope), or even the reconciliation with Nick and the flashback. Having other people call out how THEY see Button, an unreliable narrator, is always interesting to me. As for what’s fallen a bit flat.. I’d say maybe the scene where Button can explore the city with their new 5? I think it could be expanded more, and be given more emotional weight since Button is now receiving the most mental privacy that they’ll ever have in their life (aside from Nick).

rachel

Wow, I feel like I just wrote you an essay! Sorry. But if you need more specific feedback, I can still offer it too :)

Skippy Hugo

Since this is a dramatic story, there's obviously some drama, some which we can create (e.g. Sally-crushing Button's reactions to Sally's concern with Nick). I do think the most effective drama comes from not creating 'dramatic' events, but the character's reactions to certain events. Like the bombing was such a drama-vent, but Button, Sally, John, Gray, Glitch and Kenzie's reactions left a bigger impact. And in terms of Button biting off more than they can chew, I do think that reaction is appropriate not just in the situation (because it's unexpectedly hilarious) but in all routes. I still maintain that this is some of the best writing I've ever read, even in alpha draft mode. Keep up the good work and look forward to what comes next.

Anonymous

I for one LOVED the feral drama of the abduction car ride. These people kidnapped her brother and seem to have no issues with extreme violence (bombing) and may have even had something to do with her being mind controlled. My Button plays it off casual but inside she was prepared to fight this guy off to the death. I think it added a true feeling of danger to this mission in a real tactile way.

Anonymous

The link to the demo is no longer working. This is the error message I got - (Not Found Apache/2.4.29 (Ubuntu) Server at dashingdon.com Port 443)

Anonymous

one of the most impactful scenes to me was the flashback to the incident with Hope. I think that was one of the first truly heavily emotional beats in the story, and I remember prior to that I'd been playing my Button as pretty humorous, so I wasn't at all expecting the story to go that way. I think I cried a little honestly, not only because what happened to Button was terrifying but also you could feel the guilt and fear in Hope (and Nick later on). I also agree that the ch4 hospital scene was effective drama. Little details make it feel very realistic, like finding out Nick's an organ donor in the middle of all the emotional turmoil Button could be feeling, plus how that shock can be conveyed (if the player chooses) on the smallest things like how Button interacts with Kenzie's dog. I guess one place where I felt it fell a little flat is when we find out Nick's body is gone. I think Nick short-circuiting and firing off a bunch of unfinished jokes in Button's mind was really good, and I did play the Nover route once (and never again!) and it was really emotional. My issue is with what follows after that; it felt a little bit like Nick's panicking was something we had to tick off the box, we get a couple sentences of the cast keeping an eye on Button (the RO, mostly), and then it's right back to business. I do get that Button has to compartmentalize somewhat and "shrug it off," because they are in the middle of a Top Secret Very Dangerous mission. Maybe that could carry on to the videocall scene with Hope? i.e guilt-ridden Button would fear facing their mother because they're panicking about losing their brother's body to possibly a bunch of terrorists who might do god knows what to that body. But! Criticisms regardless, I do think your writing is exceptional. I think you've managed to hit the right balance of emotional and lighthearted beats throughout the story, and I love how alive the characters feel because you put so much detail and care to each of their identities. I look forward to seeing the rest!

Anonymous

Re: the car abduction, the first version I played was probably the least dramatic one possible (Button keeping calm + Andy/Liz only accusing Kenzie). But it's still one of the scenes to get the strongest reaction out of me. It may not have equivalent "drama" in all versions, but the creeping tension is a more than fitting substitute. Just the small detail of Andy saying he wants to make small talk but then driving in silence for the first few minutes was almost enough to carry the whole scene for me--it made sense that my Button would feel similarly to if he'd threatened them, given the "wrongness" of that moment and the suddenness of the car pulling away. Andy/Liz is sooooo skeevy; so far I've found them a great way to add tension to a scene just by being around. For scenes to revisit, I'm not sure how feasible my suggestion is, given the constraints of code. But the video call with Hope in Chapter 9 feels held back more by its structure than any content I can point towards. The conversational hub system (not sure what you'd call it? when you select an option, play through that mini scene, and return to the first set of options with that choice grayed out?) works fine for things like Chapter 2's assignment or asking Glitch about Podium, when you're clearly working through and discarding plans or being introduced to new lore and game mechanics. But it makes an emotional conversation with Button's mother feel slightly stilted. Like I said, I'm not really sure how you could reasonably change this and still allow freedom in what topics Button is willing to broach without coding about 5000 individual linear variations. Maybe it just needs smoother transitions? Not really sure, but that's a case where the scene reads pretty well to me until I'm brought back to that central fork and reminded that I'm essentially going through a checklist of code (which especially sticks out to me because you normally hide that so well!).

Anonymous

I agree with Cas, as I also loved the feral drama (and slight comedy? I mean, as an ex. Button's screaming and A/E's reaction to it was kinda funny) of Button's brief abduction. I also agree in regards to Gray's scene that there could be tweaks regarding the intimacy/closeness, especially in comparison to other RO scenes which featured more self-disclosure/getting to know them on a more deeper level. I don't know how much "opening up" would be appropriate for the character at that moment, but it's something that maybe could be considered.

bardictype

Hope and John scenes are going to be completely reworked! I just haven't implemented them yet because they'll reset everyone's saves and I'm trying to make it to the end without forcing people to replay. As for the reconciliation scene . . . Hmmm. Maybe guilty Buttons can get some version of it too. I'll look into it!

bardictype

City exploration scene definitely could use some work! (And I appreciate the essay, trust me. Thoughtful feedback is the worth its weight in gold!)

bardictype

Aw, thanks! I'm going to look into fleshing out missing body scene for non reconciling path, and Hope's scene is pretty much a placeholder until I redo John's lunch for better remembered variables

bardictype

Smoother transitions are something I struggle with, so thanks for pointing out where they can be improved!