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A quick note.  All the wet weather we've been having appears to have triggered plague season in my little village.  I'm down with some sort of flu/covid bug again.  I'm behind on rooms at the moment.  I'll catch up once I've shaken this.


ROOM 122: PARK ENTRANCE

Before the lust daemons descended and took the city, what is now called Ur-Carnosa had a splendid series of parks and gardens in the centre of the city.  These were designed to show off the wealth of the thriving cityport.  They are still beautiful, but it's now a twisted, wild beauty.  Plant daemons have taken over the park.  The railings and buildings are overgrown with twisted creepers.  The flowerbeds are still bursting with colour, but the flowers look perverse and corrupt.  The air is heavy with pollen and other scents that dull the mind and raise the libido.

The player enters the park through a large iron gate.  It's night and the air is thick with tantalising pollen and other scents.  In front are pleasant lawns leading to a fountain.  At the back the park is far wilder, with an overgrown maze.  The goal is a small building over in the far corner.

The building is either a secret entrance to the catacombs, or contains a key item the player needs to open up another area.

I'm still brainstorming what's actually in the park.  It will likely follow the plan of two monster girl types and a boss.  I'm still figuring out what that will be, mainly because I haven't decided whether there will be multiple plant girls, or one giant one with multiple sexy girl flowers.  I'm also toying with using succufairies in here.  Or maybe a war between carnivorous plant girls and more conventional alraune plant girls.  It's very up-in-the-air at the moment.

The other thing to consider is the overall mechanic for the area.  That might be related to the thick fog of aphrodisiac pollen.  This will constantly raise arousal (as if the player is poisoned), but there will also be plenty of naughty flowers available to 'relieve' the player.  This will likely come with a cost.  I was thinking of it being a mechanic to power up the boss, but I'm a bit wary of that, as the risk would be the final flower boss getting powered up to be too difficult to beat.  Still thinking on how the mechanics might work.

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