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ROOM 121: THE WALL

May is a 31-day month, so I'll devote that odd day to a 'one-room' feature.

Ur-Carnosa is a fortified city that has expanded in size multiple times in its history, each expansion adding a new outer wall.  The heart of Ur-Carnosa – and the player's goal – lies behind a high wall.  The only humans going through the gates are livestock or slaves to the higher ranking lust daemons inside.

The player will need to find a way in.  There are ways underneath, either through SEWERS infested with slime girls, or CATACOMBS run by a high-ranking undead monster girl (lich or vampire).

Or they might be sequential as in one after the other – I still haven't decided how the areas link up yet.  Easiest would be sequential, but I do like a bit of Dark Souls level design where the player has access to multiple regions of varying difficulty at once.

Before then will be the GARDENS region – a central park taken over by plant girls (or one single massive plant girl).

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