Building layout for procedural city (Patreon)
Content
Hey all, I am working on converting other buildings to be destructible so I can add them to the procedural map for generation.
As for the types of building generated, I am torn apart between two options and would like to have feedback from you all.
Advantages and disadvantages:
A. On one hand, I can just have the city generate random building each time, but I feel like the player wont get a sense of which city they are destroying.
B. However, if I dedicate a template to each city, it would become easier for the user to recognize the city they are destroying. For example: "Emerald city has unique green glass skyscrapers, while Agrabah has buildings made out of yellow/brown stone" (city names are made up in this example)