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Hey all, I am working on converting other buildings to be destructible so I can add them to the procedural map for generation.

As for the types of building generated, I am torn apart between two options and would like to have feedback from you all.

Advantages and disadvantages:

A. On one hand, I can just have the city generate random building each time, but I feel like the player wont get a sense of which city they are destroying.

B. However, if I dedicate a template to each city, it would become easier for the user to recognize the city they are destroying. For example: "Emerald city has unique green glass skyscrapers, while Agrabah has buildings made out of yellow/brown stone" (city names are made up in this example)

Comments

Shameful Display

Every city having their own unique buildings is nice, but it adds more work that needs to be done for the project. Real question is if that deserves as much attention as gameplay loop, control, giantess customization, etc.

SirShrinkums

Agreed. I was hoping to know the decision beforehand, so I can architect around that design choice.