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Please check it out if you are interested with the road map, lore, game design of the project. 

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Game Design Document

Femmegeddon We are developing a realistic Giantess simulation world destruction game driven by the Giantess Community. Its gameplay is propelled through story and is heavily inspired by categories found in giantess fandom, such as growth, domination, crushing, voring, worship and destruction. Genre: World Destruction / Simulator / Action Target audience: macro/microphiles and help promote to main stream.

Comments

Shameful Display

All good projects have one to stay organized and on point. Glad you're passionate enough about the game to use one.

Anonymous

Random thought I had, maybe the like victim's view thing shouldn't be disabled when you get too far. If the giantess is too big it barely works, and there's also the thought of that like, "giantess in the distance" perspective that is missing.

SirShrinkums

hmm I think I set it a timer to cancel. Id have to double check on that. But thanks for the heads up!

Steve

Wow! Excellent! Thanks for sharing with us! Gives us an idea of what’s to come! Love the re-work on the stomp animations!

SirShrinkums

Thanks! The current stomp animations are placeholders taken from Mixamo, Its the only stomp animations they have. I setup a interesting digital mocap tool, but haven't tried creating animations with it yet. Hopefully I can get more interesting movements using it