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  • FX_DEMO_NO_BOOTS.mov

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The following demo shows our giantess taking a stroll down the city, crushing everything in her path. (NOTE: I focused mostly on interacting with vehicles, did not add any interacting logic with the tinies in the video)

a) Vehicles: I sprinkled some particle and sound effects when damaging vehicles. The effects that play depend on the level of impact collision. Directly stepping on a vehicle will cause it to explode while brushing against it will just create noise.
In the future, I'm planning on adding the ability to completely crush/dent cars like soda cans. (This can be achieved by editing the bone structure of the mesh to react to collision).

b) Footsteps: Really wanted to give the impact of a giantess strolling through the city. Each step the giantess takes cracks the road, spawning debris and dust clouds. The distance of the camera influences the intensity of the footstep (in terms of sound and camera shake).

Files

Giantess Game (WIP)

FX test for destroying cars.

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