Patrons-Only: January Update #2 (Patreon)
Content
INDEX
- Sellswords - Big Changes
- Full Rulebooks - New Versions
- 2D Print - Delays, New Preview
- 3D Print - New Previews, New Army Voting
- OPR News - New Year, New Game Version!
Sellswords - Big Changes
Whilst lately we have been quiet about Sellswords, it's not because development has stopped, but it's because we've actually been doubling down on working on it.
As mentioned before, we have not been very satisfied with the direction that the game was going, and so we decided to do the hard thing, and chop big parts of the game down, so that we can re-build them from scratch.
The core philosophy behind this new version is to give players more decision making power, reduce downtime from enemy activations, and put the emphasis of game flow on the actual missions. We hated that table setup was very long, for missions that were super short, and that the structure we had made every mission feel the same.
In order to do that, we removed the spawning/threat system from the core rules, and all of that stuff will be handled by the missions themselves. Some missions will have re-spawning hordes, some won't, some will have a threat timer, some won't, and much more. By removing these systems from the core rules, every mission can now be completely different, introduce new mechanics, do special things, etc.
This latest version is by no means complete, but it should give you an idea of the direction that the game is taking, and we'll be posting more updates soon.
This is what has changed:
- Played on 3'x3' surface
- Enemies now always in groups
- Implemented a long-action / short-action system
- Removed spawning/threat system
- Added a ton of new special rules
- Added new status conditions
- Expanded the acrobatics rules
- Re-worked how skills are used
- Added tons of new skills
- Added lots of new special traits
Right now we still haven't completed the new weapons, items and gold system, so they're not available yet, neither do we have a new mission that goes with this new style. We're hoping to get those done in the next few weeks, so you can play this new format.
In the meantime, check out the rules here.
Full Rulebooks - New Versions
It's been quite a while since we updated the actual Full Rulebooks, so we're happy to have something new for you. The changes have been mainly been about polish, with an overall grammar revision, as well as some minor rules changes.
If you play our games, we highly recommend that you read the news article linked at the bottom of this post, where we go in-depth about the changes and our future plans.
Grab the new versions by clicking here.
2D Print - Delays, New Preview
Unfortunately, the 2D printing delays continue, and we don't have anything new for you yet this week. If everything goes to plan however, then we should have both the new Fantasy Terrain and the new Duchies of Vinci set.
To give you a bit of an overview, right now all of our paper miniatures are being made by just 1 person, which means that whenever there are any issues, we don't have anybody else to fall back on, which is what is causing these delays.
In order to avoid this in the future, we have started the process of hiring a new illustration, who can help us make sure to release things on time. Thanks for your patience!
We do have a preview for you however:
3D Print - New Previews, New Army Voting
At the top of this post you can see previews of some of the models that will be released in February, with the Beastmen Beast Tamer and Cyclops, the Eternal Dynasty ONI, plus some new Mummified Undead terrain.
Later today a new post will be made for Tier 2 subscribers, giving you a chance to vote on which new Fantasy army we'll be working on next. Next week we'll make a poll for the new Sci-Fi army as well, and by the end of January, we should have the results. :)
OPR News - New Year, New Game Version!
If you missed last week's OPR News post, you can check it out here: https://onepagerules.com/2022/01/07/new-year-new-game-version/
That's it for this week, happy wargaming!
- Gaetano