Mini build 2: card based grab selection and more (Patreon)
Published:
2020-12-04 17:40:49
Edited:
2020-12-04 21:38:34
Imported:
2020-12
Downloads
Content
Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and unitdatas_.json are replaced with the newer one.
EDIT: updated attachment to fix grab select not working for enemies
Changelog
- added card-based grab selection
- vastly improved the "starter deck" for Iron Mask and Violet
- many changes to existing cards and added new ones
- added multi-targeted ability, for example: Cleave - Attack 3, Targets 2
- implemented AI for multi-targeted abilities, mentioning this incase any AI-related issue props up
- redone the text glyph rendering and text are now aligned to the same Y-baseline
- buffed gobbos and trooper enemies as they felt a bit on the weaker side
- fixed AI not showing their move and threat ranges on first turn
- defeated units (0 red health left) are no longer valid targets during combat phase to prevent AI to repeatly grabbing defeated units and ignoring unit still active
- fixed bug that caused the Exhaust keyword to be lost on certain cards when used during grabs
- fixed bug that causes the next unit's turn to come before animations are over (such as from Encore)
- fixed gui elem can sometimes by obstructed by environmental objects
- various gui tweaks + fixes