Terrain Woes. (Part I of ???) (Patreon)
Published:
2017-07-02 02:47:53
Edited:
2017-07-02 02:52:59
Imported:
2021-01
Content
On the new game, I want to do a third person, open world action RPG, with a over the shoulder camera. Think Soulborne games or third person Elder Scrolls games.
Anyways, this new viewing perspective and player freedom means that the environment is far more visible and important. As such, I like to have more diverse and interesting terrain. At the same time, I need some method to quickly create those said terrain; AND give them the right collision behavior; AND make them navigable by the AI.
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Full post on the blog HERE. Patreon's formatting options are too limited...