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Adam Millard - The Architect of Games
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How "Good Design" Ruins Games
How YOU Wrote Rimworld's Best Story
Videogames Will Never Escape The Elements (and neither will you)
EARLY ACCESS The Forbidden Fun of Breaking Games
EARLY ACCESS - Why Do We STILL Hate Tutorials?
RPGs Were Never About Roleplaying
EARLY ACCESS: Videogames Have A Creativity Problem (and it's not the one you think)
How Tears Of The Kingdom Keeps You Playing Forever
Terra Nil Claims It's A Reverse Citybuilder. It Isn't.
EARLY ACCESS - How Dark Souls (accidentally) Taught You Cowardice
EARLY ACCESS- Vampire Survivors Only Works Because We're Stupid
EARLY ACCESS - 20(22) Games You Should Have Played
EARLY ACCESS - What Makes A Good Companion Character?
Why Videogames Want You To Fail
EARLY ACCESS - Why Classes Are D&D's Best Idea
EARLY ACCESS - Why The Hell Are There So Many Fishing Minigames?
EARLY ACCESS- Why Do We Love Hostile Worlds?
EARLY ACCESS: How Bad Balance Can Be A Good Thing
EARLY ACCESS How To Design An Unsolvable Problem
EARLY ACCESS - What's So Difficult About Alternate Endings?
EARLY ACCESS - How Nostalgia Can Hold Games Back
EARLY ACCESS - Why Tunic Hides Its Tutorial From You
Why The Best Open World Is A (slightly) Closed World
EARLY ACCESS - Is It Possible To Make Feeling Weak Fun?
EARLY ACCESS - What Was Disco Elysium Actually About?
20(21) Games You Should Have Played
EARLY ACCESS - How Videogames Keep You Playing
Early Access: Why Can Master Chief Only Carry Two Guns?
EARLY ACCESS - How Videogames Make The Ultimate Sacrifice
EARLY ACCESS - Finding True Freedom In Videogames
EARLY ACCESS - How Storytelling Saved Psychonauts
EARLY ACCESS - Building Better Crafting Systems
EARLY ACCESS - The Ugliest Game Ever Made
Why Wildermyth's Best Story Wasn't Written By Anyone
EARLY ACCESS - Why The Ending of Before Your Eyes Leaves You Wanting More
EARLY ACCESS - The Secret To Resident Evil's Success
EARLY ACCESS - Why Do So Many Games Have Tanks, Healers and DPS?
Early Access - What We Can Learn From A 2000 Year Old Puzzle
Early Access- How To Create A Legendary Swordfight
Early Access: Why Hitman Isn't A Stealth Game
What Does "Immersion" Actually Mean? - Early Access
20(20) Games You Should Have Played
Why Are Explosive Barrels Always Red? - Early Access
When Great Games Have Terrible Beginnings
How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS
Early Access- What Among Us Has In Common With Soviet Psychology
How To Make RPG Combat More Interesting
Frog Fractions Is A Game About Fractions (And Nothing Else)
Why is The Longing so long?
Is It Possible To Fix Gaming Toxicity? Early Access
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