How YOU Wrote Rimworld's Best Story (Patreon)
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(Hi! Sorry for the lateness of this video, as I talk about at the end, I got Covid and it knocked me on my ass for a few weeks which really put a dent in my whole speech in the last video, I'll talk about it more in the Architect Address just want to say sorry here too!)
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Rimworld's best story didn't exist until you played the game - in fact, if you hadn't picked it up, generated a few colonists and spent a few hours trying to stop them getting eaten by megaspiders, it wouldn't have had a story at all! Somehow, without you even thinking about it, you stepped into the role of Rimworld's storyteller and a narrative that was entirely unique formed around you... how?
After spending a few hours stranded on an alien planet fighting off a spaceborn pathogen, The Architect has gotten a few ideas. More and more, games are eschewing the traditional relationship between author and audience, allowing the players themselves to tell their own stories their own way, but how can games be designed to facilitate this unique kind of fun, and how much freedom should us players have in creating our own emergent narratives?