Chosen Ones, Part 12 (Patreon)
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This is now roughly twice the length of any past arcs! And we've still got some ways to go because we have two more nations to see!
What I like about this episode is that, because I play Hero most of the time and it relies on the 3d6 bell curve, it's typical that you can depend on the dice to do what you expect. And if you can't rely on them, you can build abilities that don't need to roll to hit at all - though the extra cost drags you for it. However, the most reliable abilities of all are those which hit yourself, as you rarely dodge your own abilities and there's no reason to roll to see if you can.