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This is now roughly twice the length of any past arcs! And we've still got some ways to go because we have two more nations to see!

What I like about this episode is that, because I play Hero most of the time and it relies on the 3d6 bell curve, it's typical that you can depend on the dice to do what you expect. And if you can't rely on them, you can build abilities that don't need to roll to hit at all - though the extra cost drags you for it. However, the most reliable abilities of all are those which hit yourself, as you rarely dodge your own abilities and there's no reason to roll to see if you can.

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U wot m8

The suspense continues to build. When will Bingle's butt be pounded? Love when a plan comes to fruition, very cinematic. As always, I'm looking forward to the next installment.

Applestone

10:20 Which other matches? I thought the blind kid won the bracket. Or are there showmatches? But man that final battle was amazing! Also the banter throughout the whole episode was hilarious! I'm starting to feel bad for "Team Rocket" here because they're trying so hard and we already know they're going to fail to catch Bingle again. Btw. do I remember correctly that Bingle was called Bingleberry sometimes? Because I just recently found out what a Dingleberry is. XD

Applestone

A quesiton regarding hitting yourself: You once talked about a guy whose evasion was below that of a tree, i.e. he'd jump into a line of fire. If you hit yourself, do you roll against evasion, and if you do, is it the tree type or the jump into the line of fire type?

Anonymous

Wanted to say I really liked how the fight between Lawry and the Obliterator was done here, Just a very funny and creative reverse battle. Also the overall conflict of the earth place segment was pretty well set up. Really appreciate the sometimes unconventional but still clear form of combat in this series, especially the "battle" with the blind 12 year old.