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This bit of roleplaying advice isn't as broadly useful. It has to do more with getting passive and risk-averse players to take some initiative and get involved more with the plot, but these things are so individual that I don't know if this idea would ultimately work for other groups.

The group that I ran Torg for would probably contend they weren't looking for me to lead on the avenue of more interactive gaming, but they often talked positively about the idea and did expect me to create the path forward on it while I was trying to get them into it, which was unfortunate because then GMing for the group put me in the position of having to create leadership while not technically being directly on the "team".

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That's certainly a cool idea. I never was in a situation like that, and since I'm on neither end of the spectrum (ranging from dungeon crawlers to masters of improv roleplay) I'd simply be able to go with the group without it feeling bad. I do enjoy having fun messing around and I also enjoy optimizing character builds and strategies, but I don't enjoy learning a ton of vocabulary like what you have to do e.g. as a D&D wizard or cleric. If I ever landed in a situation like that, since I only ever mastered MLP - ToE, I'd probably have Celestia be that character. Or possibly Derpy, but only if I want to tease them into feeling bad about themselves for letting her lead. :-)