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This episode gets a little dark at the outset! One of the things about your standard "murder hobo" game is that the players aren't chained to anything. They just wander around, killing monsters, bandits, whatever, and unless they stop to develop a vendetta, there aren't many opportunities to connect them to their random murders. However, when the dead rise and start identifying culprits, suddenly you have to go to terrible lengths to hide or destroy the bodies.

Incidentally, I notice a lot of people today are confused what "murder hobo" means. It just means a homeless murderer - or used to, back in the day. Any character who played a drifting killer for hire, whether he killed goblins or men, was a "murder hobo". It can be a derisive term, but is sometimes used to warmly describe the party when that's what they specifically enjoy being.

Today, I think "murder hobo" is actually more the rule than the exception, which is how its become more associated with players who kill shop keeps, rather than that weird homeless guy whose whole personality revolves around killing bigger and bigger animals for the "experience".

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Anonymous

I like how he tried to give mason a freebie to replace the three swords he lost but flopped because of how he introduced it. First with the 6th sword being secretly magic, then with a magic sword with thr power of three but because of the absurd way they were introduced the group didn't understand what he was doing.

Jonathan Crowder

should have just thrown it over the side