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There's a lot of reasons I don't like Dungeons and Dragons but do really like roleplaying, but one has led to some frustration because several times now, with different people, I've gotten into the argument of whether DnD is even good at dungeons. In my opinion, it's not, as a design choice. In fact, a core facet of the system is that all the characters in it are specifically being held back and are very bad at their jobs, unless the dungeon is designed following conventions of the system. You let yourself get too tricky or too smart, and the players can't walk room to room anymore.

Comments

Aaron Mandelbaum

Okay, I'm five minutes in and wondering, have you ever played D+D? There's like half a dozen things that are effectively flashbang grenades specifically, let alone other force multipliers, and the enemies are going to use them right back on the characters.

DawnSomewhere

Don't be silly. Everyone knows that if you don't sit through a DnD campaign at least once within your first twenty years of roleplaying, a group of strange men in dark sunglasses appear at your home, tie you to a white a stallion, and then physically drag you to a game store where you're forced to spend eight hours participating in the slowest, most excruciating DnD dungeon slog you could possibly imagine. Of course I've been visited by the strange men with the pretty horse.

Borg Lord

Darkness plus the ability to see through magical darkness (or, equivalently, Greater Invisibility) isn't cheating, it's an invitation for your DM to bring in more enemies with blindsight and blindsense to keep you from relying too heavily on a single tactic.