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I'm a bit late today, but it's been a bit hectic this week!

For this episode, since I've diverged from where the real players went, I decided to get a bit dramatic and really play up some of the conflict with Alfonso. If I enjoy doing anything, it's roleplaying a guy you want to destroy. Villains are a lot of fun - their flaws are often strongly pronounced and easy to improv with, and one reason my old group used to play villains very, very often is because they never let anything stand in the way of their motives. Playing as someone you know is wrong can be a lot of fun and can really get a game moving.

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Anonymous

Wow. Mason was ice cold there. Scary and satisfying

Anonymous

To be honest until the reveal I still suspected both Bradford and the captain. Your crew did a poor job at investigating the crime scene so I had to take them at their word but had they been wrong, Bradford is competent and the captain is the only one nobody suspects. I also suspected Alfonso because at one point you said the cage was left "open", but he had no way of procuring a fangs-like weapon. Though again, you can't really run a mystery in a silly setting where a 12-men ship has cannons and their logistic comes from Missy's bar. So, god sounded awfully normal. Also I feel like I'm backseating somehow, but this is the only way I can feel engaged in this otherwise Monthy Pythonesque sketch.