Ship Wrong, Part 3 (Patreon)
Published:
2021-04-23 20:18:47
Imported:
2022-06
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Nobody actually gave me any guff about the quality of the clues when I ran this game in real life, but I could pretty well feel mistakes as people ran to the end of their ideas and didn't know what to do afterward. I think one problem with trying to have mystery, then wait, then mystery, is maybe there should be something in between waits to distract the players and cause them to spend that time. Of course, that'd wind up being a whole campaign rather than a one shot, but at the same time I very rarely run games like this and am just speculating on my own experience.