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Nobody actually gave me any guff about the quality of the clues when I ran this game in real life, but I could pretty well feel mistakes as people ran to the end of their ideas and didn't know what to do afterward. I think one problem with trying to have mystery, then wait, then mystery, is maybe there should be something in between waits to distract the players and cause them to spend that time. Of course, that'd wind up being a whole campaign rather than a one shot, but at the same time I very rarely run games like this and am just speculating on my own experience.

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Borg Lord

Clearly the necklace is cursed by Offler, the only crocodile god who matters. Although I think Offler probably grew out of murder curses a long time ago. They're pretty childish.

Anonymous

Wait, it says "released this post 14 days early". What gives? Shouldn't it be 7 days?

DawnSomewhere

It should be only seven days early! I misclicked the date, and I can't seem to find how to change it. It's kind of trivial, anyway, since the episode will be live everywhere on the proper date.

Anonymous

Whomever the god turns out to be is besides the point. What the crew needs to know is how it manifests before it murders? and what methods are there to contain/manipulate the god?