Patreon Time: Applying Hero (Patreon)
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So in the last blog entry, it appeared I may have put someone off the Hero system somewhat, and it wasn't my goal. I think one of the harder things to convey is exactly what type of person doesn't jive well with it - being an engineer could easily be a strength because of how much you can do with Hero, but if your players are passive or want to spend all day rolling dice at combat encounters, it really changes the shape of the game and as the GM, it becomes important to anticipate abuse or inability. Everyone tends to play to "win" at some capacity, even if a technical victory is some abstract goal such as having a really funny failure, so it's hard to explain the pitfalls, especially for someone who would fall into them.