Cybrog Cops, Part 6 (Patreon)
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Of course, when you tear everyone down, in the name of a story you build them back up again. That's called the "rebirth" part of the cycle! The group I ran this game for didn't actually try to arrest Bart, so they didn't get this deal and it ultimately didn't change much, but as a GM I think it's important to try to reward risk-taking and action because it's fun, so I try to make plans for how a doomed situation can still turn out for the better and make the players happy, assuming they're willing to stick their necks out.
In fact, it's usually not risk results I have a hard time calculating for a game. It's risk-aversion. I'm occasionally surprised how much effort some players will go through to try not to roll the dice if they don't know the odds. Risk-averse players are crazy, they'll do anything.