Behind The Scenes: That 8K60 Marvel's Spider-Man RTX 4090 Clip Explained (Patreon)
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Hey everyone, it's Rich here. Last week we put out a trailer about our upcoming DLSS 3 coverage - but it also contained a few seconds' capture of Marvel's Spider-Man running at 8K maxed on RTX 4090 with DLSS balanced mode. So how did we make that capture? Truth is I used a bit of hardware from Amazon that turned out to be far more useful than I thought it would be - and it means we can integrate 8K into our benchmarking workflow.
This is the kit in question (affiliate link) - could conceivably be useful to other creators out there. Or just using hardware for extreme super-sampling anti-aliasing on your PC titles for games that do not support it: https://www.amazon.co.uk/dp/B0B56D7NJW?tag=eurgam-df-uk-21
On another note, per the video, the DLSS 3 video is essentially complete bar final quality controls. We'll be putting it out as soon as we can.