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Hi everyone, it's our weekly call for questions for DF Direct Weekly! Topics up for discussion this week include the confirmed die shrink for PlayStation 5, reaction to the Ryzen 7000 CPU launch (and we hope to have reviewer Will Judd on the panel to talk about it!) while we'll also be talking about Sackboy coming to PC, the Miles Morales PC trailer, Returnal's PC menu leak - and more!

We'll also be discussing the DLSS 3 content and we're looking for your reactions to that - and also any questions you may have about the technology now we've shared everything we can share based on the preview code we had access to.

Rich has also travelled in time to 2024 to ask Future Alex and the Future DF team not to come back in time, so no more Future Alex questions, please! Ha!

Comments

The Dressing Gown

Your stuck hundreds of miles from civilisation, which one of your colleagues would rather have with you and why?

Anonymous

Future John: "I've given up on physical media." John: "Why??" Future John: *whispers in John's ear, winks at Rich then walks back into the portal* What did Future John tell you??

Eric Hurst

John, with the announcement of the Logitech Cloud and the Razer Edge 5G, and the cancellation of Google Stadia, this is more cloud gaming news all at once than probably ever. What do you see the future of cloud gaming looking like going forward from here? Is the future looking cloudy, or can we expect clear skies, sunshine, and locally run games continuing to dominate games for the foreseeable future?

BrushReads

With the talk of recent 8k content and the ridiculousness that is the 4000 series; I can't help but wonder how many pixels is enough pixels, 16k? 32k? As someone content with 1080p (yes, I know) for my casual gaming 4k seems like huge leap and now there talks of 8k becoming a thing for mainstream. Shouldn't the companies try to push for better visual features before pushing more pixels? Absolutely love the content. You guys are freaking awesome!

Anonymous

Thank you so much for your work on DLSS 3 and the new methods of testing to come in the future. I would like you opinion on the gaming industry overall having to target such a wide range of system capabilities. I don't think God of War Ragnarok was going to be released on PS4 but that changed due to ps5 availability. Putting additional burden on the developers to ensure proper performance with a drastic lower hardware target. While that is an extreme example, the steam deck and xbox series S are still going to need to be included in their development moving forward. I am actually concerned about fragmentation within the industry and only titles with overly massive budgets will be able to ensure proper scaling so they have the largest available audience to sell their new game. This is on top of complexity of creating an engaging story, maps, environments within the game itself.

Anonymous

With more PlayStation games heading to PC (as Jensen prophesied) are there any PS4 or PS3 titles you think *need* ports? Games with rough performance or visuals that demand a higher res you would personally like to see. Do you think Sony will ever tap into their older catalogs for these ports? Will Nvidia's AI shenanigans ever go too far? Generating frames sounds wrong on so many levels.

Watershed

best fan config to use 7950x pc as a space heater? it gets cold in my dorm

Anonymous

If you could erase your memory of playing any single game and get to experience it brand new again, what would it be?

Daryl Rodriguez

Regarding DLSS 3: Will we be able to turn it off in the Nvidia Control Panel? Let's say, for example, that I lock everything to 120, and that the game/GPU can generate 120 fps at 4K without DLSS enabled, without much trouble. If I turn on DLSS 3, with frame generation included, does it still generate frames? If it was concerned with the rare drops under 120, then it makes sense to keep generating frames. But what if I don't want to? Or is the frame generation triggered by those drops below target framerate, similar to how dynamic resolution changes are triggered? Thanks.

Anonymous

Hey, DF. I really enjoyed your DLSS 3 video; an objective lens and thorough first-look analysis! Could you please explain why you focused on using DLSS 2 Performance Mode as the base for DLSS 3? How would using DLSS 2 Quality Mode in conjunction with DLSS 3 impact the image quality? We would have frame generation with more data to work with at the higher internal resolution, but would starting from a lower average FPS with more time between frames lead to more noticeable image quality artifacts as a result of the AI-generated frames being on-screen longer? I hope this question actually makes sense. Thanks for your time!

digitalfoundry

You can turn off DLSS frame generation in-game. In every game. You can see how it works in the video we posted.

Anonymous

One of many DLSS 3 queries I expect! As the frame generation improves and becomes more accurate, do you think future releases of DLSS will have the ability to add 2 generated frames betwixed two normally rendered frames? So, the theoretical 2nd frame would be constructed using data from the previously generated DLSS frame and the 'normal' frame. And I suppose it goes on, if the quality of the 2 DLSS generated frames was good enough, why not throw in a 3rd inbetween those 2??

Anonymous

Are there any downsides to Reflex? Should I mostly default to setting it to on when a game has it available?