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Hi everyone, we'll be recording the latest DF Direct Weekly first thing tomorrow morning and discussions will definitely be coveringon the Nvidia RTX 4000 launch on Tuesday. The topics are still up for discussion so in addition to posing questions for our Supporter Q+A, why not also weigh in anything you've seen this week that you think we should be talking about?

Should be a good show - but it'll be even better with your help!

Comments

Anonymous

Nice to see more refinement on features but at the cost of excitement for the new series (for me at least). Do these cards run noticeably more efficiently than the previous gen in terms of heat/power. Definitely more wary of booting the Tower of Power just to watch YouTube these days what with electricity costs going the way they are.

Anonymous

Did you hear about the xbox drm changes? Thoughts?

Anonymous

Hi DF crew, With the exit of EVGA from the GPU market (and what seems like on pretty bad terms), one of the reasons cited was the Founders edition versions undercutting the board partner cards. Is there a situation that you can see NVIDIA going "full 3dfx" and cut out the board partners to go full 1st party for making cards? I suspect that they want to keep the current state intact to allow more segmentation (more configurations of each GPU die) as well as using the Founder's Edition as, let's face it, an unattainable MSRP for everyone except NVIDIA. Still, curious to hear your thoughts. Thanks for all the great content!

Anonymous

Alex, I'd like to know more about FidelityFX CAS used In Modern Warfare 2. What version is being used if known? FidelityFX was used in Vanguard but I don't recall much discussion about its implementation. Any suggested settings?

Anonymous

Hi DF crew, do you feel that the price increase of the new 40 series cards is truly a result of supply shortages, and the cost of the technology that has gone into the cards; Or do you all believe this is simply a financial decision born out of the amount people were willing to pay for 30 series cards during the shortage? Thank you for all the work you do.

Watershed

Hullo, I would like to know your guy's thoughts on Pcie 5.0 ssd's and PSU's. I'm building a 4090 build and want to pair it with the best!

Anonymous

Question for the Turok experts Alex and John. The only Turok game I've ever played was Turok 3: Shadow of Oblivion for the Game Boy Color. I remember liking it but have not played it in many years. Do you guys have any experience with the Game Boy Turok games? Also is the Turok 1 and 2 bundle on Steam worth checking out for someone interested in the series? Looking to try them on my Steam Deck. Thanks!

Anonymous

Good morning, DF! I've seen some early online critics of DLSS 3 say that it is "nothing more" than the motion interpolation techniques already in use by TVs and VR headsets. Is this critique reasonable, or is it unfounded? What makes DLSS 3 different and, hopefully, perhaps even better than existing technologies? I'm not sure if your DLSS 3 video will already cover this topic, but I'm just really excited to learn more! Thanks as always.

Anonymous

Two questions: Do you guys see the 16GB model of the RTX4080 as a ti model of a 4080 and the 4080 12gb as a standard 4080 or is the 12gb model a rebranded RTX4070? Two any worries that DLSS3 will introduce input latency?

TheCollector

How is the new DLSS different than VR frame interpolation like Oculus space warp? I get that it is being applied for a different purpose (increasing perf) but isn’t VR interpolation also creating frames? How does the quality compare?

Anonymous

Hello guys love the show! How likely is it that we see DLSS 3 on the next Nintendo Switch. I’m sure NVidia would love to use the Switch 2 as a Trojan horse to-get more developers to adopt it.

Simplex

There is no doubt 4080 12G should not be callled 4080. It has 192bit bus, which is a joke.

Anonymous

Would it be possible for short video reviewing FSR 2.1 using the the god of war FSR 2.0 as a baseline? I would like to see if ghosting in motion and other details are improved.