Maybe It's Time To Review Starlink (Patreon)
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Hi everyone, Rich here. Just finished my breakfast and I've been looking back over a massively stressful week. While RTX 4090 hardware arrived with time to spare, the crucial DLSS 3-enabled software only arrived a week ago, so it was crunch-time ever since. This project also posed big challenges to us - like how to capture 4K at 120fps, without which the content would not have been possible at all! All of this and more explains why early access was a little thin on the ground this week, so apologies for that.
However, I did also finally get an upgrade to FTTP internet this week (900 down, 110 up) and at some point soon, the Starlink dish on the roof of my house will be taken down. Let's just say I won't be missing the 100W baseload it added to power consumption in my home! What this does mean though is that in my office right now, I have both Starlink and gigabit internet available, side by side - and they could be compared.
I was thinking of two PS5s hooked up to Atomos 4K recorders, both consoles playing the same multiplayer games. And then both PS5s could be observing the actions of a third PS5 elsewhere. When that third player shoots, for example, we could measure the latency difference between the two PS5s at my place. The two Atomos recorders put up timecodes as they record, so a high speed camera shot could be used to synchronise those feeds. I only wish there would be a way to synchronise the third feed located elsewhere (if the two local recordings start an MP game absolutely at the same time, we could use that as a sync point for the third, I suppose!)
I guess my question is this: what kind of tests do you think I should do? My only limitation on requests is that I think they should be PS5-based as it's the only machine where I have two of them - and I do think identical client hardware should be used. Are there any other lag tests beyond what I've described above that I should be considering?