Bonus Material: Marvel's Spider-Man RTX 3060 DLSS vs PS5 IGTI (Patreon)
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Hi everyone, Rich here. I mentioned last week that a great deal of background data was generated for the Marvel's Spider-Man Remastered performance video. The idea was to fully investigate how the game runs, concentrating on quality of data rather than quantity - the basis of the bar chart presentation, big on hardware tested, but necessarily extremely limited in terms of what can actually be tested.
Tomorrow, I'll be posting all of the GPU performance data and comparisons used for the graphics elements, but today here's a look at the RTX 3060 running DLSS with dynamic resolution, RT and effects broadly in line with PS5 - but exact settings matches are not possible, therefore performance comparisons are mostly meaningless, especially with both tweaking resolution on the fly in an attempt to maintain 60fps.
Still, I think the comparison is interesting in that two GPUs with very different hardware balances have very different ways of addressing a 4K output and both look good on a 4K screen. PS5 will be running at 1080p to 1440p with temporal injection upscaling to 4K. The 3060 will be operating in a similar window I would imagine, but using using DLSS for its ultra HD output.
Of course, PS5 can unlock performance via its VRR modes and frame-rates in the 70fps range and higher have been observed. So how does that work? If performance is unlocked and so variable, that suggests that dynamic resolution is disabled - otherwise what target would the PS5 be adjusting its resolution to meet? We grabbed some VRR footage using an Elgato HD60X and all shots we looked at were native 1080p, which explains how that likely works - presumably with IGTI scaling back to 4K. So I guess to achieve a similar effect on the RTX 3060, you'd simply lock to DLSS performance mode.
I've got a lot of data to upload - 29.3GB to be precise - and I'll post all of the GPU comparison files tomorrow.
Downloads: https://www.digitalfoundry.net/bonus-materials-marvels-spider-man-rtx-3060-dlss-vs-ps5-igti