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Hi everyone, Rich here, with early access on the grand Marvel's Spider-Man PC performance analysis. I wanted to do something a little different here - not just to cherry pick a single scene or two for comparison, but to actually play the game through a fair bit to get better insights into how hardware actually runs - the antithesis of the 'bar chart breakdowns' that effectively are GPU performance analysis elsewhere. 

Each GPU tested here goes through two of the most demanding sections of the game I've found so far, making for around 35 minutes of capture, then edited down to synchronise the action to around 20 minutes total of comparable action. But yes, there are a couple of sections used for basic comparisons too.

I also took the opportunity to expand lines of enquiry as they arose. If the GTX 1060 could do dynamic 1080p60, could it also do the dynamic 4K30 seen on PS4 Pro using Insomniac's excellent upscaler? And while direct benchmark comparisons between PS5 and PC are not possible, could the RTX 3060 leverage its strengths in RT and machine learning to deliver an experience broadly in line with PS5 in Performance RT mode? 

Nixxes also talked about their efforts in getting the game running on older hardware, so I put that to the test by bringing out of retirement the GTX 750 Ti and the R9 270X (aka an overclocked Radeon HD 7870) - two GPUs comparable to PS4 graphics performance in several respects. How well could they run the game?

Some lessons learned here - simply that the time taken to do this means that the content arrives later than expected, so ironically the more time put into the video, likely the less return we'll get when published. Still, I hope you enjoy this one and as I say in the video, later on the week I will endevour to get all of that raw data out there!

I'll be posting later in the day with the content update, which I think I can reasonably produce even though it's a UK public holiday today, meaning no content meeting! Still, six words for now: The Last Of Us Part One. 

Downloads: https://www.digitalfoundry.net/marvels-spider-man-pc-multi-gpu-nvidia-vs-amd-face-off-ps5ps4-pro-vs-geforce-much-more

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Marvel's Spider-Man PC - Multi-GPU Nvidia vs AMD Face-Off - PS5/PS4 Pro vs GeForce + Much More!

We're a couple of patches into Marvel's Spider-Man PC now - as good a chance as any to take Alex's optimised settings and prove them out across four classes of GPU hardware: relatively ancient legacy cards with PS4-ballpark performance, as well as the more modern GTX 1060 vs RX 580 face-off. Then it's onto the battle of the mainstream as RTX 3060 takes on RX 6600 in the 1440p ray tracing arena, before the RTX 3080 and RX 6800 XT compete at the 4K high-end. Console comparisons? We've got that too with 3060 vs PS5 and... GTX 1060 vs PS4 Pro?! Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 00:00 Introduction 03:28 RT is super-heavy on CPU 05:48 Optimised Settings 06:18 Hair quality settings 07:08 GTX 1060 vs RX 580 09:57 GTX 1060 'Dynamic 4K' vs PS4 Pro 11:58 RTX 3060 vs RX 6600 14:14 RTX 3060 1440p RT vs GTX 1060/RX 580 15:35 RTX 3060 DRS DLSS vs PS5 Performance RT 16:52 RTX 3080 10GB vs RX 6800 XT 19:31 Legacy GPU Face-Off - R9 270X vs GTX 750 Ti 20:47 And now, the conclusion

Comments

Anonymous

Would have wanted to see what exactly u need to match PS5 Performance mode with VRR enabled, we know it goes quite high there.

digitalfoundry

As you can't match settings, there's little point? It's also running at 1080p with IGTI reconstruction to 4K... the limit here will be your CPU, I'd imagine.

Anonymous

Well, at least as close as possible. Would be neat too actually see it.