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It's time for us to begin the always challenging task of preparing the docket for the next DF Direct Weekly. Things are still a bit up in the air but it looks like it'll be John, Rich and Tom at the mics - Alex is busy! Looking over the news, there are plenty of discussion points - Gotham Knights' gameplay reveal and the cancellation of last-gen versions, the arrival of the Radeon 6x50XT refresh products, Nintendo's wariness of the upcoming next-gen transition period, the Microsoft online DRM debacle, Duke Nukem Forever 2001 getting leaked... 

So, interesting discussion topics but no real gigaton news, so why not make our show a lot more exciting by posing whatever questions you like below? You know you want to...

Comments

Anonymous

Hey DF team! What are your favorite types of cheese?

Anonymous

This question may be obsolete within a few hours, but does Alex have plans to do more comparisons between the growing field of temporal upscalers? Currently Ghostwire allows comparisons between DLSS2 and TSR (at least, a version of TSR backported to UE4). Deathloop is about to allow comparisons between DLSS2 and FSR2. Are there any games we know about that will allow all three to be compared side by side, and maybe even XeSS once that ships?

Anonymous

With the public release of the PS1 core for MISTer it feels like we've reached the limits of what can fit onto the Cyclone V FPGA. Where does the MISTer community go from here to support newer, more complex platforms? Is there any FPGA hardware on the horizon that might make this possible?

Anonymous

Has anyone looked at Nintendont running on the Wii/U? It runs Gamecube games in Wii mode giving them a much larger pool of resources, fixing almost any frame drops (like in rogue squadron.) Seems like the best way to play GC games now that 480p has been fixed.

Anonymous

I want to play a game. Armageddon is occurring and the DF staff have been trapped in a windowless bunker. Inside the bunker, the only entertainment for the next year is a CD-I. In an adjacent bunker, there is a brand new FW-900 and a 3090ti powered gaming PC. To get to it you must expose yourself to deadly radiation that will take 10 years off your life. The doors to the bunkers close in 60 seconds. Make your choice...

Anonymous

What’s the next Sony exclusive not already announced that you think is most likely to get ported over to PC? Any chance it’s Bloodborne? Interested to hear your picks in any case. Thx

Jonas Taghizadeh (Taggen86)

If FSR2 is almost as good as DLSS, arent nvidia wasting silicon space on tensor cores?

Anonymous

Will FSR 2.0 (and Sampler Feedback Streaming for that matter) change the way developers will look at having to make games for the Series S?

Anonymous

Where is Knack 3?

Anonymous

Hello DF, With FSR 2.0 out it does seem that AMD caught up to DLSS. From the first tests they are trading blows in certain areas. I was wondering, what do you guys think it would take for AMD to actually get ahead of NVIDIA at one point? We see that finally their rasterization performance is getting on the same level, as well as now a similar technology to DLSS to bring out more performance from the cards. On the other hand their Ray Tracing performance is still under NVIDIA's. NVIDIA was ahead of them in past 10 years. ie.: Performance, G-sync, RT, DLSS

MittenFacedLass

Might be too late, but John, what speaker stands are you using?

d0x360

It's likely but don't forget, Microsoft has their own upscaling solution that they showed off as part of the unveil I think.. might have been a bit before but I know they used Forza horizon 4 to show real-time temporal upscaling on the Xbox. It was pretty impressive considering the gpu doesn't have a dedicated setup like tensor cores. No hidden FPGA either lol. I'm really curious if Microsoft is going to go that route or use FSR2 and help make it better. Fix the couple small issues and call it a day. They actually hired someone for the upscaling project like a year ago so who knows what we might see. What I do know is the Xbox series hardware isn't being used to it's fullest. It has quite a few hardware features that I don't think we have seen in games yet. Hell they are even properly using direct storage (velocity architecture) yet. I assume it's due to basically everything being cross gen... I really can't wait for that to end

Anonymous

Is your phone the next big console? Cast to your tv and controlled with a Bluetooth controller…