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A spot of bonus material from an upcoming project! We often compare DLSS to native rendering, but what about comparing it instead to console renditions of 'smart upscaling'...?

 We've got a couple of examples here - firstly with God of War, which uses checkerboard rendering on PS4 Pro/PS5. Secondly, and perhaps a little more interesting is Call of Duty: Black Ops Cold War Hyper Fighting, which targets a native 4K resolution but maintains performance via dynamic resolution scaling.

DRS is actually a great way of achieving close to full GPU utilisation - the hardware renders as much as possible within a target frame-time, up against DLSS which in many of its implementations is stuck to a 'static' internal resolution: 1080p (performance), 1270p or thereabouts (balanced) or 1440p (quality). 

Downloads: https://digitalfoundry.net/2022-05-12-nvidia-dlss-vs-ps5-image-comparison-god-of-warcod-cold-war-tested

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Nvidia DLSS vs PS5 Image Comparison - God of War/COD Cold War Tested

A quick test of DLSS in its performance and quality modes, stacked up against the PS5's output of the same games. 00:00 God of War 01:57 Call of Duty Black Ops Cold War

Comments

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