[DEVBLOG#137] Splits, Schisms and how to manage two ideologies at once? (Patreon)
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Hello everyone. I know I'm spoiling you with so many development blogs every day, but we've been busy!
The goal of Vanilla Ideology Expanded - Splits and Schisms is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge, as well as introduce a new form of threat that needs to be countered by the player once the colony is big enough.
If your colony is big enough, there is a chance your ideology will split into two - an old one remains the same, whilst the new one receives a new, game changing meme. This effectively means your ideology can now slowly evolve over time.
My main inspiration was Stellaris and how an uncomfortable political movement that grows quickly can change your entire playstyle.
Let me show you the infographics, they explain it better than I can:
Most of the options if not all of them are adjustable in mod options. You can set it up so your ideology can only split once every 5 years, with only one pawn joining the new one. Or you can have splits every 2 weeks with your ideology changing completely.
By default, ideology will roll for a split once every 15 days, with 50% chance to split, but only if you have at minimum 12 colonists. Upon split, up to 50% of your colonists will join the new ideo. The new ideo will have 1 new meme (or 1 existing meme changed).
What do you guys think? Will this be an interesting challenge? I sure hope so!