[DEVBLOG#46] Vanilla Weapons Expanded - Lasers (Patreon)
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Hello everyone and welcome to another dev blog, this time focusing on our latest up and coming addition to Vanilla Weapons Expanded.
According to the RimWorld lore primer released by Tynan, humanity is capable of creating laser weaponry. Don't confuse it with charge weapons - charge weapons have been around for a long time, and operate based on railgun technology, whilst laser weaponry is the newest experimental weapon tech on ultratech technological level.
We all felt like such an interesting weapon set is missing from both RimWorld world as well as mods - the only mod close enough to it is RimLaser, and it doesn't really fit vanilla too well - the balancing is off, weapons feel the same as other already available in vanilla guns except for the massively OP mechanic of setting enemies on fire.
Our latest addition to the Weapons mod gives you access to 4 craftable and 8 non-craftable ultratech weapons. Laser guns are different from normal guns in two ways:
They fire a straight, accurate beam from point A to point B - not a single projectile but a whole beam of them. They have a small chance to set enemies on fire. They pierce armour and shields and apply burn damage.
They have a brand new warm-up mechanic - which means that the longer your pawn is stationary and firing, the faster the weapon will fire. However bear in mind this is countered by a new overheating mechanic - when you see your gun emitting heat glow, it means it's firing at a maximum speed and each consecutive shot has a chance of blowing the energy coil in the gun - this can result is small to medium size explosion, setting everything around your pawn on fire.
Let's take a look at the guns we came up with: