Typical Tuesday Suggestions - 10/12/2019 (Patreon)
Content
Hello everyone!
Today TTS comes a bit later than always, but it is one of the most important ones yet.
To give you a brief background, work has started on a Unique Items mod. It will add a new tier of weapons and apparel inspired in mechanics by my Spartan Foundry armor mod. What does it mean?
These weapons and apparel will be a little bit more powerful than their legendary counterparts, non-craftable and only available as quest rewards. Additionally, only one of each of these items will be allowed to appear in the world - meaning you won't have two pawns with unique autopistols. These items are not meant to become standard issue for your colonists - instead they will be rewards for the best of your pawns.
They won't be overpowered. In fact, I aspire for them to instead of being just more accurate, damage-dealing or protective, to provide players with new, unique ways of tackling every day encounters.
Let me get to the examples:
Dragon's Breath - Unique Incendiary Cannon - Works the same way as an incendiary cannon, except fires three shots in quick successions.
Golden Eagle - Unique Autopistol - Lower accuracy and range than standard Autopistol, but much higher armor piercing. Can kill enemies in power armours with ease.
Military AR - Unique Assault Rifle - Exactly the same as a normal assault rifle, except the range is increased by 8 squares.
Makeshift Rifle - Unique Bolt Action Rifle - Fires significantly faster at the cost of reduced range.
These are only some of the weapons, but I also plan to add unique apparel and armour to the game.
What do I need you to do?
Here's the list of all the items I want to create unique variants of. Do what I did and comment down the item and your proposal for the effect it could have. How can it feel more unique, better and one-of-a-kind, but still fitting the game?
Weapons:
Assault rifle
Apparel:
When proposing an item, write down it's type (example: Flak Vest), it's unique proposed name (example: Hardened Flak Vest), a brief description of how you want it to look, a brief description that will be visible upon inspecting the item in the game (not mandatory), and the effect it could have (example: Higher Pain threshold, higher armor). At the end of next week I will post a list of all the ideas I am putting forward.
This TTS thread will be used from 10/12/2019 to 17/12/2019.
DISCLAIMER:
I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorporate them into this page. By submitting an idea you agree to this very disclaimer.