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Thanks for the feedback on last week's service release.  Some regression errors were quickly identified by the community and  appropiate patches have been applied:

Support for RetroTink 4K

Following user's request,  I have updated the MiSTer files to the latest version, which should  support RetroTink 4K. I do not have that device and this is not high  priority to me. But, if you find some problem with it and you think the  core can be blamed for it, report it in this GitHub issue.

Konami's Voice Filters

Konami's board from the first half of the 80's had  software controlled audio filters. These were quite crude, just turning a  low-pass filter on or off. They could be used to give a different  accent to the sound or, more importantly, as anti-aliasing filters for  digitised speech. The games do operate the filters during gameplay but  as far as I can see, emulators have been ignoring this feature.

We looked a bit into this a while ago but did not implement it. This week a user argued that Hyper Sports voices sounded terrible. I agreed but they were as bad as in MAME and I had little faith in the filters having an effect.

I, nonetheless, gave the filters a chance and made a crude  implementation without trying to match the exact filter shape. The  effect was clearly audible! I have enabled them in some of the Konami  games already, starting with Hyper Sports and Super Basketball. We plan  to refine the implementation and support them in all Konami games.

Body Slam and Quartet

SEGA's System 16A games using a i8751 MCU had never fully  worked in JTS16 core. We finally got down to it this week and brought  the remaining games to working status. Check out Body Slam and Quartet in your main folder!

JTS16 core also got a fix for background problems in SDI stage 2.

JTALIENS

After reviewing the backlog of Konami titles, I decided  that the JTALIENS core will not receive more games. There will be one  update to JTALIENS in the future, when we change the implementation of  one of the custom chips to follow Furrtek's research on it.

But I'd rather not hold the core as a beta for that update and as of today JTALIENS is promoted to public.

Coming up

Parodius da! is currently booting up in the JTSIMSON core, but not playable yet. It will still take one to two weeks to have it fully implemented.

Files

Comments

Vik

Hello I am new to this for the attached files where do they go? jtfriday_other, Jtfriday_mister and jtbeta zip?

LeoVenon

Thanks a lot Jotego for supporting RT4K community. Even it's not your top priority comparing to several other requests (that we are also getting benefits of it) we have seen a lot fruits in such sort time, as the Auto-Crop/Auto-Decimate of the cores working fine for several cores after the last JTFriday update. Hope that this would also benefit the others HDMI 4K scalers users. Big fan of your work.