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Tomb of the Wailing Devils is a Fifth Edition adventure intended for three to five characters of 5th to 7th level and is optimized for four characters with an average party level (APL) of 6. Characters who complete this adventure should earn enough experience to reach one-third of the way to level 7. A dwarven tomb is also a prison to an ancient army of devils. This adventure takes place in the Freelands campaign setting but fits into any existing campaign that has an ancient dwarven tomb with only a few modifications. 

Background

The town of Northbrook sits in the Verdant Hills and the shadow of the Motionless Mountains. It is a quiet town known mostly for its proximity to a local legend — the Wailing Tomb. The locked tomb is full of magical wards and a puzzle that has stumped adventurers for centuries, and no one knows the extent of the treasures it holds. 

Bachus, a local wizard, believed the solution to be in a book that he uncovered. Before he could pursue it, his apprentice Jaksen decided to seek the life of an adventurer and entered the tomb himself with the book — and paid for it with his life. The book now lies somewhere in the depths of the complex; its secrets lost with Jaksen.

Kassandra Willowby was the leader and only survivor of the failed expedition into the Wailing Tomb. Everyone knows that she lost her hand, her friend, and her lover to the dangers within, barely escaping with her life, but she has told no one of the horrors they found deep within the tomb.


About the Wailing Tomb

Millenia ago, the dwarven warlord Meghern Stonefist fought against a fiendish army attempting to invade the cities of the Motionless Mountains. He and his company of stout warriors were at the front lines and fought bravely in the face of the devils’ savage ferocity. When he finally fell to a devil’s black blade, the impact his body made was as if a giant had crashed to the earth. His warriors howled with grief that quickly turned to rage — it was just enough for them to hold the fiends back while their mystics worked to trap them within crystal prisons.

The ancient dwarven architects went to work building an elaborate tomb for their fallen hero and prison for the devil army. They knew that the horde could eventually break free, so they filled it with deadly traps, secret passages, and labyrinthian passageways. They etched runes of power to keep the demons trapped inside forever.

The Orcish hordes eventually came and forced the dwarven people out of their mountain cities, and they would forget about the fallen hero Meghern Stonefist. Over time some of the crystal prisons would fail, but the devils would remain trapped inside the tomb, with only the occasional wail of frustration making it through to the outside. 


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Full Mettle

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