April 17 Update (Patreon)
Content
I'm aiming to make the game overall feel far less like a conventional RPG. There are no character levels, for example, so your strength is determined primarily by your equipment. It's also structured as a puzzle, both in terms of individual dungeon switches and the game as a whole.
This is something I could never do as a primary game, because the entire thing is built around a twist. Unlike TLS, which opens with a twist to show what kind of game you're playing, Ouroboros is built around a twisty premise. Not a superficial twist that invalidates what you've seen (like everything being a dream), but a twist that recontextualizes everything before.
I don't know that I've necessarily built up enough of a reputation to get away with this yet, but that's why I'm doing it for patrons as a side project. You guys are all genre-savvy and I assume you trust me enough to be looking for the real plotline. I'm having quite a bit of fun with it, anyway. ^-^
Anyway, after this week I can say that I'm reasonably confident that this game will be done by the end of the month. If necessary, I'll focus solely on it later to make sure it gets finished before I return to TLS. Some other projects may end up half-finished, and I'll show you what I have if I feel it's presentable. I'm just glad that it looks like I'll definitely be able to take one game all the way to completion before the month is over.