April 10 Update (Patreon)
Content
This past week, though, I've noticed something I'll have to watch. I was working on a new idea for a standalone game I could finish in a month and I realized that an increasing percentage of my thought process was being governed by the idea of trying to make it marketable. Some of that is fine, but it's not exactly relaxed creativity and it's a consideration that should serve your goals, not control them.
Honestly, if money was my highest priority, I should probably churn out 5-6 games with commissioned art and the most mundane premises imaginable. I've gotten access to some new numbers lately and it's pretty obvious that there's a lowest common denominator effect in play.
That's not what I want to make, though, so I'm going to keep making the kind of thing I like to play, even if it's relatively niche. Instead of trying to keep this new project in safe and marketable territory, I'm going weird. It was amazing how much more fun it was to work on the project once I gave myself that freedom.
I'll get into more detail about my specific ideas next week - I don't want to tease something that I might not take all the way, after all. But here's a report of the different projects I'm juggling as inspiration takes me:
1) Noxian Nights 1.0.0
2) Ouroboros - A little game I'm making in RPG Maker MV, but not a jRPG, more of an adventure game.
3) [Unnamed Ren'Py Game] - Going for a quick VN/sim hybrid.
4) Random Story - This one may go up with my other ebook smut eventually.
5) PayPal Bullshit (-_-)
Hopefully now that 0.17.4 is out, I'll be able to fall into more of a rhythm with these and get a lot done this month. It's been freeing so far to just work on whatever. ^-^