April 19 Update (Patreon)
Content
It is almost, almost time for a clearer schedule. First, two items that may be of interest to you:
1) TLS is on itch.io
I hadn't realized there was any activity for free games on itch.io, but I've finally put TLS there now. Also, did you know that you can rate games there? I honestly didn't, and having no ratings hasn't had a negative effect on sales as far as I can tell. But this is potentially a new avenue to attract players to TLS, so if you have an account, would you be so kind as to leave me a rating? Alternatively, let me know if anything looks amiss or could be improved, as I just put up the page.
2) I'm doing a panel/AMA this week
I will be part of a potentially big panel (basically group AMA) on r/fantasy. Truthfully, I might be the least popular author on that panel (it includes Amazon Top 100 authors and some very popular web serials), so there may be a lot of new eyes on my work. I shall attempt to be appropriately scintillating. I may send a reminder message about this if anyone is interested, or unless people express disinterest now.
What Comes Next
I knew my schedule for the beginning of 2020 was going to be a bit hectic, but now I'm nearly to the point where I can breathe easier. All launches or unusual releases are done, my scheduled novels for a year are written, and I pray there will be little more promotion. I've intentionally avoided scheduling much in this upcoming period so that I would have some time for more free creativity.
What will be happening now? More normal TLS updates, definitely. Maybe the major Eustrin elements next, but since those will be variable locked, I may want to throw in some more content.
Another thing I definitely want to do is try to clear some old projects off my plate. Don't Save the Princess, unfortunately, is waiting on other people at the moment. But Once Ever After could theoretically get finishing work and a new patron beta whenever I decide to put sufficient time into it. Many types of art are done or nearly done.
I hope the less busy period will also help me think on what projects I want to do after TLS. It's been over a year since I polled everyone about a variety of things, but I still haven't decided. The end isn't imminent, but I want to have an idea fully matured before the conclusion.
Most likely I'll write something new before the end of the year. NGM, SC, and TBS together formed the first step of my writing plan. It has been both more successful and less successful than I'd hoped, depending on what metrics you use. I've been reflecting on potential ideas, but I likely won't put too much time into this in the near future because I want to invest more time into game work.
Or I might do something that isn't work, Did you know they've continued producing movies and shows over the past year? Shocking.
Anyway, other than the panel, this next week should be clear. I hope by the next weekly update, I'll have not only a clear idea of what I'm doing next, but meaningful progress on it. That's all for now!