The Final Stage of Osana's Development (Patreon)
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Hot damn, this is an exciting point in time for the project!
We are currently in what I'd describe as the "Final Stage" of implementing Osana. As of now, Osana is fully functional, and what I’m currently doing is testing each one of her elimination methods to make sure there aren’t any problems, so I can prepare her for release. Basically, it's the "quality assurance" phase that comes immediately before Osana is released to the public.
Despite that, I feel kinda worried that this video will be received poorly; a significant portion of the video is about extremely minor changes that I’ve been making recently. It might seem a little boring to hear about such tiny adjustments...but, that’s the entire point; to communicate that, at this stage of development, the only things left for me to do are minor fixes, because all of the major stuff is complete! I hope that people will understand the message of the video.
There is one caveat to keep in mind: I really, really, REALLY want the official demo to feel like a significant upgrade from the debug sandbox. This is a huge deal to me; I absolutely do not want the official demo to feel like it's identical to a debug build, with only once difference (Osana). So, I want to update several aspects of the game before I release the demo; I want to update Unity to the latest version, update the UI, revamp the title screen, stuff like that. This has been an aspect of my vision for the official demo for a long, long time.
A few months ago, I looked at the rate of my progress on Osana, looked at the amount of remaining progress, and felt that I had enough data to accurately predict Osana's release date. I worked hard during the latest months of 2019, confident that I could hit that release date...but in the end, it just wasn't possible. The sheer amount of "quality assurance" work that needs to be done is huge; not absolutely overwhelming, but it's nothing to scoff at, either. It prevented me from hitting my release date goal for Osana. I feel bad that I couldn't hit that goal, but at the same time, I also feel filled with determination to get through this final phase of Osana's development. Despite that one setback, the release of Osana feels tangible and imminent now!
Thanks for your continued support, and thank you for following the development of Yandere Simulator!