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Camera version: 1.0.8
Released on: 18-jan-2024
Compatible with: Devil May Cry 5, Steam
Documentation: https://opm.fransbouma.com/Cameras/dmc5.htm

Features:

  • Full, unlimited camera control (gameplay, cutscenes)
  • Controller or mouse/keyboard control over the camera
  • Field of view (FoV) control
  • Tilt
  • Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
  • HUD toggle
  • Vignette removal
  • Lens distortion removal
  • Cutscene DOF removal
  • Hotsampling (resize the game window to any resolution)
  • Pillarbox/letterbox removal in custom aspect ratios

Changelog:
v1.0.8: Added: IGCSConnector support so IGCSDOF now works.
       Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
       Added: Ability to configure which gamepad trigger is used for moving camera up/down
       Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
       Added: Keybinding for appending a new node after the active node on the current path
       Added: Keybinding for deleting the current path
       Added: Keybinding for deleting the active node on the current path
       Added: Keyboard/gamepad support for gamespeed control
       Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
       Added: The mousewheel can now be used on the sliders to move the value.
       Added: Ability to save/restore camera state using Ctrl-F1/F2/F3
       Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
v1.0.7: Added: Lens distortion removal, so depth buffers are now correctly aligned with the frame buffer.
             Added: Controller / keyboard control for gamespeed (toggle + speed increase/decrease).
v1.0.6: Changed: Removed dependency to dx12 as hooking dxgi using dx11 also works.
v1.0.5: Changed: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
       Changed: Updated the byte scanner with a newer version so it should be more reliable
v1.0.4: Fixed: Resolution calculations for the hotsampling resolution tree now always fit on the monitor for the 1x variants.
v1.0.3: Updated release with new system, camera paths, fixed for latest build of the game.

Comments

mikie

thanks

Paula Baudo

Everytime I launch the client the game crashes :( help

Otis_Inf

Switch off MSI Afterburner/RTSS if you're using that. Make sure you have the latest game version

Paula Baudo

I have a MSI laptop but I don't even have MSI afterburner installed

Paula Baudo

I'm installing it now to see if specifically disabling it works