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Camera version: 1.0.8
Released on: 10-mar-2023
Compatible with: Resident Evil Village full game and demo, Steam
Documentation: https://opm.fransbouma.com/Cameras/revillage.htm

NOTE: I've added a second build, which is a debug build, with the 'd' suffix, for the people who use a virusscanner which results a false positive on the normal zip file. AI powered scanners, so lovely...
Features:

  • Full, unlimited camera control (gameplay, cutscenes)
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies
  • Flexible camera shake for handshot videos and camera paths
  • Controller or mouse/keyboard control over the camera
  • Field of view (FoV) control
  • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD toggle
  • Vignette removal
  • Cutscene DOF removal
  • Hotsampling (resize the game window to any resolution)
  • Pillarbox/letterbox removal in custom aspect ratios

Changelog:
v1.0.8: - ADDED: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- ADDED: Keybinding for appending a new node after the active node on the current path
- ADDED: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- ADDED: Keyboard/Gamepad bindings to activate the gamespeed control
- ADDED: Mouse sensitivity factor for mouse based camera rotation/movement.
v1.0.7: - FIXED: The default key bindings for pause / hud toggle might not register always on some systems
- FIXED: The DLC enabled 3rd person view which caused issued with the FOV when the camera was enabled.
v1.0.6: - ADDED: Added a way to work around the new anti-tamper system Capcom released in their update on October 14th which made the game crash with the tools.
v1.0.5: - FIXED: Implemented an alternative for the controller input blocking code which caused major stutter when using the camera after the latest update.
v1.0.4: - FIXED: Updated for the patch released on July 20th
v1.0.3: - CHANGED: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
- CHANGED: Updated the byte scanner with a newer version so it should be more reliable
v1.0.2: FIXED: In a certain situation it could be the controller input was blocked during normal gameplay.
v1.0.1: FIXED: When pausing the game the wrong notification was shown. Keybindings for time of day were present in the client but there's no time of day support in the game.
 - ADDED: Better pause, so you can now also unpause while in photomode, plus the pause will pause sound. You can now also unpause when the menu is up and hide the menu with the HUD toggle
             ADDED: Better controller input blocking: the controller input wasn't always intercepted, which is a problem with RE:Engine games, however the input is now blocked at the engine level so it should always work
             CHANGED: The time between frames the camera engine runs on has been halved so it should give a smoother control/playback. This also means the configuration you have set the
v1.0.0: First release

Comments

Raffy Guevarra

Does this work all the same for the third person mode of RE Village Gold edition?

Mario

hello, I'm having a problem using the newest version of igcs dof with RE8 reshade says cam tools are not available, but i'm able to use the tools, just cant use dof

Otis_Inf

That's because Resident Evil Village doesn't have support for the IGCS Connector, so IGCS Dof won't work, I'm afraid..

Gaming Memories

For some reason this particular game every browser I use thinks it's a virus and I can't get it, your other cameras work fine tho

Otis_Inf

Even the debug (the d file) version? I can't upload a new version atm as it will require me recompiling it with a new version of the system I have made which will cost me an hour and I don't have an hour atm.

Kenneth Hicks

Hey man! I need some help with super sampling with this camera. I'm running the game at 1080p and using super sampling to 4K for screenshots, but it still looks like a 1080p image even after super sampling. Other games and cameras work fine, producing true high-res images. Not sure what else to check—any ideas?

Otis_Inf

You have to run the game in windowed mode first (In a window, with a title bar, not borderless windowed). Then click fake fullscreen on the hotsample tab to get a fullscreen window

Anonymous

Loving that you've made one for Village! cant stress enough how great your work is appreciated!

Anonymous

Thanks Frans, you are amazing.

Gattsu

Epic work... I love your cameras <3.

Loris Soulard

Thank you for your work, you're a blessing !

Anonymous

Hey man! thanks once again for all your hard work!, I'm having an issue witht he insert button not allowing the camera even though I get the notification to say camera is enabled? Do you have any suggestions ? thanks once again! :D

Otis_Inf

Do you have any errors being reported in the Log tab of the client? Where exactly in the game do you enable it that doesn't work? It should work even in the main menu. If you enable it in one of the pre-rendered videos it obviously wont work, hence my question

Otis_Inf

Yes, that's what the 'features' list says :) Free camera and other features.

Brodi Abraham

I'm not able to use the FREE camera and move with WASD, I can only move FOV + -

Otis_Inf

Please read the documentation which keys are bound to what: https://opm.fransbouma.com/Cameras/revillage.htm. You can change them in the keybindings if you want.

Anonymous

Could this ever be made to work with Resident Evil 7?

Anonymous

Hi, so I'm having an issue with the controller, I did as the Readme says I used the controller in the menu and then injected the dll it worked the first time I tried but it's not working anymore as soon I inject the dll the controller dies and as soon as I remove the dll it works again, can you please advise, thank you

Otis_Inf

yes I've had more reports of this, it's likely a bug, I hope to fix it today. To work around this, enable the camera, then disable it (make sure you have the camera control device set to both or gamepad), it should then work again.

Anonymous

Thank you so much :)

Anonymous

Is that possible to interact with the objects like open doors, using or pick up items in free cam mode?

Anonymous

Thank you so much!

Anonymous

How do I take pictures in sepia?

Anonymous

Is it possible to remove damage display from the screen? Blood, etc.

Anonymous

With the update on July 20, there is a problem with the use of the camera.

Anonymous

Ah, such a fast update. Thank you so much, Frans!

Anonymous

Hello - I can't get mouse control to work for the free cam no matter what I do. Only keyboard controls work. Thank you!

Otis_Inf

I can't reproduce it. Latest game version, latest tools: I choose keyboard/mouse as device in the configuration tab of the tools, I enable the camera and I can move the camera fine? Normal mouse. No mods installed, no overlays active.

Anonymous

Sorry if this has been asked before but is it possible for the free camera to load different parts of the level as you fly through it as if you were moving your character? Or because you are only offering a camera mod, instead of a 'noclip' mod, you won't add that feature?

Otis_Inf

It would require me to trick the engine the player moved, and that's a totally different ballgame than moving the camera. :) So that's not going to happen.

Ludus Aurea

Just wanted to say thanks - I paid for this mod literally just to use the HUD disabler to turn off that ridiculous copyright Capcom slapped on photomode, but the rest of it is fantastic too.

Anonymous

can resident evil 2 3 be used?

Anonymous

Or higher level unlock

Anonymous

Every time I start the IGCSClient.exe my game freezes, was there some kind of update that breaks the camera mode or I'm doing something wrong?

Anonymous

With the update on December 17th, the camera has a problem.

Anonymous

Excuse me for lack of explanation. That's exactly right, the symptom was that the camera stopped moving many times. v1.0.5 is working normally. Thank you very much.