Resident Evil Village photomode mod v1.0.8 (Patreon)
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Camera version: 1.0.8
Released on: 10-mar-2023
Compatible with: Resident Evil Village full game and demo, Steam
Documentation: https://opm.fransbouma.com/Cameras/revillage.htm
NOTE: I've added a second build, which is a debug build, with the 'd' suffix, for the people who use a virusscanner which results a false positive on the normal zip file. AI powered scanners, so lovely...
Features:
- Full, unlimited camera control (gameplay, cutscenes)
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies
- Flexible camera shake for handshot videos and camera paths
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Vignette removal
- Cutscene DOF removal
- Hotsampling (resize the game window to any resolution)
- Pillarbox/letterbox removal in custom aspect ratios
Changelog:
v1.0.8: - ADDED: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- ADDED: Keybinding for appending a new node after the active node on the current path
- ADDED: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- ADDED: Keyboard/Gamepad bindings to activate the gamespeed control
- ADDED: Mouse sensitivity factor for mouse based camera rotation/movement.
v1.0.7: - FIXED: The default key bindings for pause / hud toggle might not register always on some systems
- FIXED: The DLC enabled 3rd person view which caused issued with the FOV when the camera was enabled.
v1.0.6: - ADDED: Added a way to work around the new anti-tamper system Capcom released in their update on October 14th which made the game crash with the tools.
v1.0.5: - FIXED: Implemented an alternative for the controller input blocking code which caused major stutter when using the camera after the latest update.
v1.0.4: - FIXED: Updated for the patch released on July 20th
v1.0.3: - CHANGED: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
- CHANGED: Updated the byte scanner with a newer version so it should be more reliable
v1.0.2: FIXED: In a certain situation it could be the controller input was blocked during normal gameplay.
v1.0.1: FIXED: When pausing the game the wrong notification was shown. Keybindings for time of day were present in the client but there's no time of day support in the game.
- ADDED: Better pause, so you can now also unpause while in photomode, plus the pause will pause sound. You can now also unpause when the menu is up and hide the menu with the HUD toggle
ADDED: Better controller input blocking: the controller input wasn't always intercepted, which is a problem with RE:Engine games, however the input is now blocked at the engine level so it should always work
CHANGED: The time between frames the camera engine runs on has been halved so it should give a smoother control/playback. This also means the configuration you have set the
v1.0.0: First release