Batman Arkham Knight photomode mod v1.0.9 (Patreon)
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Camera version: 1.0.9
Released on: 30-may-2023
Compatible with: Batman Arkham Knight 1.6.2+ Steam
Documentation: https://opm.fransbouma.com/Cameras/batmanak.htm
Features:
- Full, unlimited camera control (gameplay, cutscenes)
- Flexible camera shake for handshot videos and camera paths
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Camera paths
- HUD toggle
- Cutscene DOF removal
Changelog:
v1.0.9: Added: Ability to configure which gamepad trigger is used for moving camera up/down
Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
Added: Keybinding for appending a new node after the active node on the current path
Added: Keybinding for deleting the current path
Added: Keybinding for deleting the active node on the current path
Added: Keyboard/gamepad support for gamespeed control
Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Added: Support for IGCS Connector 2.0 for Reshade support per camera path node.
Added: Mouse sensitivity slider for people using high dpi mouse devices
Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
Added: The mousewheel can now be used on the sliders to move the value.
Added: Support for IGCS Connector v2.0 so you can record reshade states with camera path nodes.
v1.0.8: Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.
v1.0.7: Fixed: Added a fallback for when the window wasn't found because the windows character set doesn't have a Tm character.
v1.0.6: Changed: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
Changed: Updated the byte scanner with a newer version so it should be more reliable
v1.0.5: Added: Constant speed path playback.
Added: Ease in for controller input so it's more smooth and easy to control in live recordings
Added: Ease in/out for path playback is now optional
Added: Hotkey support for replace / insert new node on path.
Added: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay).
Added: When the camera path playback is stopped, the 'active' node is now the last node passed.
Fixed: 90 degrees tilt rotation / reset through the keyboard.
v1.0.4: Addition of camera paths / gamespeed control.