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Camera version: v1.0.18
Released on: 30-may-2023
Compatible with: Horizon Zero Dawn v1.0.10+, Steam / EGS versions
Documentation: https://opm.fransbouma.com/Cameras/hzd.htm

Features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
  • Flexible camera shake for handshot videos and camera paths
  • Controller or mouse/keyboard control over the camera
  • Field of view (FoV) control
  • Tilt
  • Game pause / framestep / gamespeed control
  • Camera paths
  • Time of Day control
  • Flexible Lookat Control in photomode
  • Fog / Haze control (density, height, start etc.)
  • Weather control (Precipitation, wetness, temperature, wind speed/direction, cirrus density, blend factor)
  • DoF control (normal gameplay, cutscenes)
  • Disable lensflares
  • Make Aloy invulnerable (for action shots)
  • Engine LOD overrides
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/ou
  • HUD toggle (to make the hud toggle work, be sure to select 'custom hud' in the settings)
  • Always LOD0 on Aloy's hair, armor, NPCs, machines, interactable plants, shadows cast on these elements
  • Photomode: no more range limits, minimal distance for DOF decreased, enable photomode in cities
  • Facepaint selection for gameplay and photomode without unlocking them first
  • Configurable keybindings / gamepad bindings
  • Hotsampling

Changelog:
v1.0.18:
- ADDED: Ability to configure which gamepad trigger is used for moving camera up/down
- ADDED: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
- ADDED: Keybinding for appending a new node after the active node on the current path
- ADDED: Keybinding for deleting the current path
- ADDED: Keybinding for deleting the active node on the current path
- ADDED: Keyboard/gamepad support for gamespeed control
- ADDED: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- ADDED: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- ADDED: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
- ADDED: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots, as well as Reshade support per camera path node.
- ADDED: Mouse sensitivity slider for people using high dpi mouse devices
- ADDED: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
- ADDED: The mousewheel can now be used on the sliders to move the value.
v1.0.17: FIXED: Fixed for patch v1.11
v1.0.16: CHANGED: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
                CHANGED: Updated the byte scanner with a newer version so it should be more reliable
v1.0.15: ADDED: Constant speed path playback.
                 ADDED: Ease in for controller input so it's more smooth and easy to control in live recordings
                 ADDED: Ease in/out for path playback is now optional
                 ADDED: Hotkey support for replace / insert new node on path.
                 ADDED: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay).
                 ADDED: When the camera path playback is stopped, the 'active' node is now the last node passed.
                 FIXED: 90 degrees tilt rotation / reset through the keyboard.
v1.0.14: ADDED: Camera paths, gamespeed control, flexible lookat control
                CHANGED: Time of day in photomode is now controllable through the camera tools when the camera is enabled.
v1.0.13: CHANGED: Disabled raw input to see if that fixes EGS version
v1.0.12: FIXED: Adjusted for patch 1.0.10.

Comments

sinema

How do I enable photomode in cities? It's not mentioned in the documentation.

sinema

Another question. Just in case I'm missing it... Does Horizon Zero Dawn have a lighting system? Similar to Cyberlit for Cyberpunk? Would love to be able to control lighting in this gorgeous game.

Otis_Inf

No, otherwise it would be mentioned in the docs linked in teh tools/at the top of the page

UraniumRailroad

Do you have any plans to make camera tools for the remaster? Pretty much the only thing that's keeping me from getting it.

Cosmic71

Thanks! UUU GAMES not listed yet new games photo mode that works: https://store.steampowered.com/app/377300/Thunder_Tier_One/ https://store.steampowered.com/app/1101790/War_Mongrels/ https://store.steampowered.com/app/1153640/Chorus/ https://store.steampowered.com/app/1149460/ICARUS/ https://store.steampowered.com/app/464060/RUINER/ https://store.steampowered.com/app/1330470/FIST_Forged_In_Shadow_Torch/ https://store.steampowered.com/app/1281590/The_Dark_Pictures_Anthology_House_of_Ashes/ https://store.steampowered.com/app/597820/BIOMUTANT/

Otis_Inf

Thanks! Most of them were on the list, but some were not. Added! :)