Horizon Zero Dawn photomode mod v1.0.18 (Patreon)
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Camera version: v1.0.18
Released on: 30-may-2023
Compatible with: Horizon Zero Dawn v1.0.10+, Steam / EGS versions
Documentation: https://opm.fransbouma.com/Cameras/hzd.htm
Features:
- Full, unlimited camera control (gameplay, cutscenes, photomode)
- Flexible camera shake for handshot videos and camera paths
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / gamespeed control
- Camera paths
- Time of Day control
- Flexible Lookat Control in photomode
- Fog / Haze control (density, height, start etc.)
- Weather control (Precipitation, wetness, temperature, wind speed/direction, cirrus density, blend factor)
- DoF control (normal gameplay, cutscenes)
- Disable lensflares
- Make Aloy invulnerable (for action shots)
- Engine LOD overrides
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/ou
- HUD toggle (to make the hud toggle work, be sure to select 'custom hud' in the settings)
- Always LOD0 on Aloy's hair, armor, NPCs, machines, interactable plants, shadows cast on these elements
- Photomode: no more range limits, minimal distance for DOF decreased, enable photomode in cities
- Facepaint selection for gameplay and photomode without unlocking them first
- Configurable keybindings / gamepad bindings
- Hotsampling
Changelog:
v1.0.18:
- ADDED: Ability to configure which gamepad trigger is used for moving camera up/down
- ADDED: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
- ADDED: Keybinding for appending a new node after the active node on the current path
- ADDED: Keybinding for deleting the current path
- ADDED: Keybinding for deleting the active node on the current path
- ADDED: Keyboard/gamepad support for gamespeed control
- ADDED: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active.
- ADDED: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- ADDED: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
- ADDED: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots, as well as Reshade support per camera path node.
- ADDED: Mouse sensitivity slider for people using high dpi mouse devices
- ADDED: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
- ADDED: The mousewheel can now be used on the sliders to move the value.
v1.0.17: FIXED: Fixed for patch v1.11
v1.0.16: CHANGED: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
CHANGED: Updated the byte scanner with a newer version so it should be more reliable
v1.0.15: ADDED: Constant speed path playback.
ADDED: Ease in for controller input so it's more smooth and easy to control in live recordings
ADDED: Ease in/out for path playback is now optional
ADDED: Hotkey support for replace / insert new node on path.
ADDED: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay).
ADDED: When the camera path playback is stopped, the 'active' node is now the last node passed.
FIXED: 90 degrees tilt rotation / reset through the keyboard.
v1.0.14: ADDED: Camera paths, gamespeed control, flexible lookat control
CHANGED: Time of day in photomode is now controllable through the camera tools when the camera is enabled.
v1.0.13: CHANGED: Disabled raw input to see if that fixes EGS version
v1.0.12: FIXED: Adjusted for patch 1.0.10.