Immortals Fenyx Rising photomode mod v1.0.11 (Patreon)
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Camera version: v1.0.11
Released on: 19-jan-2024
Compatible with: Immortals Fenyx Rising v1.2.0+, UPlay / UPlay+ / Steam / EGS versions
Documentation: https://opm.fransbouma.com/Cameras/fenyxrising.htm
Features:
- Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Game pause / framestep / Gamespeed control
- Camera paths
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- HUD toggle
- Time of Day control
- Fog control
- Hotsampling (resize the game window to any resolution)
- Cutscene DOF removal
- Pillarbox/letterbox removal in custom aspect ratios
- Make Fenyx invulnerable
- Higher Level of Detail selection
- Higher res shadow maps selection
- Photomode range removal
- Photomode everywhere
- Radial blur (when flying/running) removal when camera is enabled
- Enable photomode everywhere
Changelog:
v1.0.11:
Fixed: High Res Shadow Maps weren't activated as the offset had moved in the latest version
Added: IGCSConnector support so IGCSDOF now works.
Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Added: Ability to configure which gamepad trigger is used for moving camera up/down
Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).
Added: Keybinding for appending a new node after the active node on the current path
Added: Keybinding for deleting the current path
Added: Keybinding for deleting the active node on the current path
Added: Keyboard/gamepad support for gamespeed control
Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower
Added: The mousewheel can now be used on the sliders to move the value.
Added: Ability to save/restore camera state using Ctrl-F1/F2/F3
Added: Controller / keyboard control for gamespeed (toggle + speed increase/decrease).
Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
v1.0.10: Changed: Added better High LODs
Added: Added high resolution shadow maps setting
v1.0.9: Changed: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
Changed: Updated the byte scanner with a newer version so it should be more reliable
v1.0.8: Added: Constant speed path playback.
Added: Ease in for controller input so it's more smooth and easy to control in live recordings
Added: Ease in/out for path playback is now optional
Added: Hotkey support for replace / insert new node on path.
Added: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay).
Added: When the camera path playback is stopped, the 'active' node is now the last node passed.
Fixed: 90 degrees tilt rotation / reset through the keyboard.
v1.0.7: Added: Start delay for playback, unpause game at playback start, gamespeed control for path playback, double click sliders now resets them to their default value.
Removed: Gamespeed recording per path node.
v1.0.6: Fixed fog setting which ruined wings while flying when fog overrides were enabled.
Added removal of radial blur (fly/run) when camera is enabled
v1.0.5: Added: option to play back camera paths relative to the player's location.
Added 0.75x resolutions to all aspect ratios in the hotsampling tab.
v1.0.4: Various fixes in camera paths system
v1.0.3: Fixed tools for game version 1.2.0. Added camera paths, game speed.
v1.0.2: Fixed tools for game version 1.1.0. Added High LODs switch.
v1.0.1: Fixed an issue where the camera was paused during a finisher move in a fight and stuttering occurred.
v1.0.0: Initial release