Assassin's Creed Valhalla photomode mod v1.0.24 (Patreon)
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Camera version: v1.0.24
Released on: 05-jul-2022
Compatible with: AC Valhalla v1.5.3+, UPlay / UPlay+ / Steam / EGS versions
Documentation: https://opm.fransbouma.com/Cameras/acvalhalla.htm
NOTE: If you're using BitDefender anti-virus it's likely its AI will flag the normal zip with a false positive, so I've also added a debug build of the same code which it doesn't flag as 'bad'. Neither are bad, but BitDefender's AI is too stupid to understand that.
Features:
- Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Time of Day control
- Fog control
- Hotsampling (resize the game window to any resolution)
- Cutscene DOF removal
- Pillarbox/letterbox removal in custom aspect ratios
- Wind control
- Make Eivor invulnerable
- Wetness control
- Higher Level of Detail selection
- Hide cloud shadows
- Higher resolution for shadow maps
- TAA jitter fix so no more blurry foliage when pausing the game
- Photomode range removal
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Changelog:
v1.0.24: Fixed: Gamespeed was still broken since 1.5.3. Should be fixed now
v1.0.23: Fixed: The previous update didn't anticipate on the 'is paused' flag being in another location since v1.5.3 of the game so unpausing the game after pausing it didn't work.
v1.0.22: Fixed: Updated for game version 1.5.3.
Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.
Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.
v1.0.21: Fixed: Updated for game version 1.5 and the release now includes all files. Sorry about that!
v1.0.20: Fixed: Updated for game version 1.4.1
v1.0.19: Fixed: Updated for game version 1.3.0.
v1.0.18: Fixed: Updated for game version 1.2.2.
Changed: Added faster, and better scanner for AOBs.
v1.0.17: Changed: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get.
Changed: Updated the byte scanner with a newer version so it should be more reliable
v1.0.16: Changed: Internal system now runs on a faster loop so playback/camera control should be smoother. You might want to fine-tune the configuration of the camera a bit
Fixed: Resolution calculations for the hotsampling resolution tree now always fit on the monitor for the 1x variants.
v1.0.15: Added: Constant speed path playback.
Added: Ease in for controller input so it's more smooth and easy to control in live recordings
Added: Ease in/out for path playback is now optional
Added: Hotkey support for replace / insert new node on path.
Added: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay).
Added: When the camera path playback is stopped, the 'active' node is now the last node passed.
Fixed: 90 degrees tilt rotation / reset through the keyboard.
v1.0.14: Added: Start delay for playback, unpause game at playback start, gamespeed control for path playback, double click sliders now resets them to their default value.
Removed: Gamespeed recording per path node.
v1.0.13: Added: Option to play back camera paths relative to the player location.
Added: 0.75x resolutions to all aspect ratios in the hotsampling resolution tree
v1.0.12: Fixed: Various fixes in camera paths