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This week I fixed substantial light map issues that were present in the last build by completely rebuilding and rebaking the light maps, I also introduced dynamic lights around the office and fixed a long standing issue with Foxy and Bonnie's eyelashes.

The lightmaps in the previous build were broken after being built as Unity had been swapping out the UVs of the models during the building process unbeknownst to me. I tracked down the error to an add on which had been storing UV data separate from Unity and which would revert the light maps causing the significant texture issues.

I added dynamic lights to each security door and to the office to increase the quality of the shadows and lighting in the area around where the player sees the bots up close. I'm in the process of adding more dynamic lights around the office which will be optional due to the increased performance requirements of having them. That should be finished next week.

Foxy and Bonnie's eyelashes have always had the issue that they would disappear when viewed from the wrong angle. I never noticed this issue, but after looking into it I see that it has been there for all of FuckNAF's history. This has been fixed by remodeling the eyelashes so that they are visible from all angles.

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