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This week I worked on fixing some lingering issues as well as introduced the option for dynamic lighting/shadows in certain areas of the showroom and started implementing the next Halloween event "Helloween".

The window resizer was having issues resizing windows while the game window itself was windowed. I've overhauled how it calculates what the window size should be which should solve the issue so that it works the same regardless of windowed or full screen.

Dynamic lighting is now an option in the game options menu. The lights are more performant heavy than the usual lights in the office so if you notice a significant drop in performance you can disable the option.

Helloween is now available to all patrons while it's being balanced and implemented as an official event. As a call back to the original Halloween event the new mode maxes out the difficulty of the bots again, but this time it also implements all of their boss mode mechanics simultaneously. This will be the most difficult challenge in the game by far and should require multiple attempts by even the best players, however tuning may still be done if there's a single bot that stands out or if there's another that's barely noticed.

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