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Seriously, this one is the type that might crash within seconds of play  and you'd just need to download the whole thing over again, so if you  just want to play and have fun, wait a bit, at least a day or two.  There's a lot that could go wrong on this one. The first few builds will  be rough and hostile, for people who enjoy finding nice bugs for me to  squash, but I will squash them, and hopefully there will be a stable  build very soon.

A more stable build.

So what's  added? In terms of raw content, this adds Gwen, most of her  story-related content, basic interactions, etc., although her only sex  poses are those that involve her standing sprite and "hand stuff." More  poses will be added in future versions months from now. For Gwen, make  sure to test out her scenes as best you can, that they seem to activate  in appropriate situations, play out as they seem they are intended to,  etc. One thing a bit unique here is that Gwen will have unique scenes  for meeting each of the other characters, I expect this could lead to a  little chaos in how they activate, so let me know if their intro scene  does not seem to play, or plays at a "wrong" time. Also let me know if  it tries to let you do any sex act with her that is not currently  available. There is no art for those in the game, and the code for them  should just boot you back to what you were doing, but I do want to make  it as smooth as possible until those elements are finished.

There's  not a lot added for other characters this build, although I am working  toward some fun additions in future updates. I added two new clothing  variables, "hats" and "boots," and migrated over any characters who  already had such things (like Emma), but we'll have to see how that  turns out. Let me know if something goes wrong in migrating an existing  save, like information on Emma's hat not carrying over. For most  players, this change should have fairly minimal impact as it's more a  "behind the scenes" thing, I do recommend the standard practice of  keeping a save in the Player's room with nothing else going on, so menus  open other than the default one, which should carry over with the  minimal chance of "complaint."

I've made everyone's beds a bit  larger, which I feel gives the rooms a more functional scale. I plan to  make use of that at some point, but it's not worth fiddling with right  now. I also did some changes to the hallway and doors to the rooms that I  think add some fun, and plan to expand that a bit too. Oh, and let me  know if any character sprites end up in an awkward position, like too  high on the screen or something.

New this build: Should hopefully fix a bug that would prevent older saves from launching. The issue was that it was not adding Gwen to the pool of "expected" character information, so, not finding her, would throw itself off a cliff. This should hopefully be fixed. If you'd downloaded the last build and started a *new* game on it, you can probably skip this one, although will want to pick up a later one if you ever intend to load pre-1.1 saves. 

Comments

Anonymous

I am mostly loving Gwen so far, but there is something about the eyes. I haven't seen all of her content, but I think the main issue is that the eyes are much larger than the other characters' eyes. Also, the detail some characters have around their eyes gives the illusion of depth to their face. Gwen's eyes could use a few more lines, smile wrinkles, lower lid details. I just feel something is missing. I love Gwen's body and I love the art style overall. Keep up the good work.

Folioman

Well... I hoped Emma could give MC a FJ with her boots...

Folioman

And in doggystyle, when you have sex with Emma as she is wearing her boots, you see she is wearing boots but she is barefoot...

OniArtist

Yeah, I'm not sure what adjustments I'll make for that. I feel like if she had stiletto boots on, it would at least make the animations different.

Simon

"sir" conversation with gwen "i'm played a few erogames before coming here" should be "i've played" i think?

Folioman

You know Oni, that would be a nice improvement if girls have shoes they could wear while having sex, even with FJ ;-)

Kirindel Ront

I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'GirlClass' object has no attribute 'Boots' -- Full Traceback ------------------------------------------------------------

OniArtist

Huh. . . that doesn't provide a lot to work with as to where that takes place. Can you tell me which character might have been involved in that error?

JK069

Can we have the option to wait to finish one girl before moving up to the next one ?

OniArtist

Like they don't even show up until you feel like you've done all you wanted to do with the first? I don't know. It might be possible, but really they are designed to interact, and the only reason there's any delay in the first place is so that a new player doesn't have too much flying at him at once. Now you can choose to ignore the other girls if you like, and I suppose if you got rogue in good with Xavier then you could send all the other girls away and bring them back in one at a time, but I don't know if I want to let the player lock them out from arriving at all.

RuhroRubbinz

Not sure if it was just an event chain issue for me but meeting Gwen feels a bit abrupt: you get asked to show her around, you head to class and then she just... vanishes. At first I thought it was a bug with an old save but it happened like that with a new game as well. Not sure if it's just a bug but if it's intended it's very sudden given the setup and I'm surprised she doesn't at least stay in class with you.

FG13

The only thing I have access to is handjobs. She doesn't seem to have any other standing positions. Unless you count groping, but that doesn't really have visuals.

YunoYimHere

still new, most likely coming out with that at future updates as per usual

OniArtist

Sorry, maybe I'll rephrase that scene a bit better. It is working as intended though. My goal is that after meeting with Xavier she leaves and gets settled in to her new room and gets some new clothes while you go about your day, it's my way of giving that process a little time to breathe. You're meant to hook up with her again the next day.

OniArtist

Yes, I noted that in the post above, this is all she has at the moment, additional activities will be added in future versions. None of the art for them have even been started at this point.

Anonymous

haven't played as i'm not a bug tester but maybe you could have her mention something before just going MIA, that way people aren't wondering

RuhroRubbinz

Fair enough. Xavier telling us to drop her off and then go to class will probably work, or just have us take her to her room and her saying thanks then closing the door would probably work as well.

Jelly

After getting to gwen to see her and interact with her she looks.. odd her eyes are too big, her mouth looks odd when she rapidly changes how she's feeling, her mask wouldn't come off even if I kept asking about it. Her wet hair looks really weird and in general her body looks low resolution to me, her breasts look really floppy too but her hips are divine, her pubes also look low res to me too.

Cain

I think her eyes are intentionally somewhat enlarged since that's how she looks in the comics, plus she's from a different universe so who knows. For the mask thing I have no idea as it worked fine for me, maybe try saving her supersuit as an outfit without the mask and having her wear that around? Agreed on the wet hair but tbf everyone looks trash when their hair is wet, i.e. me, so I kinda like it looking goofy and curly. Also big boobs = floppy boobs and blonde hair = harder to see (which can sometimes make things look low res). I'm no game dev, and certainly no Oni, but writing paragraphs about ultimately senseless topics makes me feel good :)

OniArtist

Well, everything in her kit is the same resolution, so I'm not sure why anything would come across as "low rez." Btw, have you looked at her in "pussy licking" zoom in I did a lot of messing around with her wet hair, it looks better than it did at one point, but I may not be done with it. It will likely stay "curly," but maybe a different balance. As for her mask, if you remove it using the same menu that has her hair options, then it only changes how it *currently* looks, until she changes outfits. If you want to change it so that she *never* wears it, then you can make that change from the "outfits" part of the wardrobe. I might add the option to the "misc" menu too though, since it seems to be confusing people and I can understand wanting that.

Kirindel Ront

Unfortunately, I do not know this, since this error crashed immediately after starting the game

Kirindel Ront

Full traceback: File "script Locations.rpyc", line 249, in script call File "Gwen_Scenes.rpyc", line 8, in script File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\ast.py", line 624, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\exports.py", line 1173, in say who(what, *args, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 911, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 747, in do_display **display_args) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 523, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 2553, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 2916, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 1980, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 430, in renpy.display.render.render_screen (gen\renpy.display.render.c:6938) rv = render(root, width, height, 0, 0) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\image.py", line 392, in render return wrap_render(self.target, width, height, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\image.py", line 213, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 318, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 318, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1234, in render self.update(st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1221, in update child, redraw = self.function(st, at, *self.args, **self.kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1287, in condition_switch_show return condition_switch_pick(switch), None File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1280, in condition_switch_pick if renpy.python.py_eval_bytecode(code): File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\python.py", line 1788, in py_eval_bytecode return eval(bytecode, globals, locals) File "", line 1, in AttributeError: 'GirlClass' object has no attribute 'Boots'