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Seriously, this one is the type that might crash within seconds of play and you'd just need to download the whole thing over again, so if you just want to play and have fun, wait a bit, at least a day or two. There's a lot that could go wrong on this one. The first few builds will be rough and hostile, for people who enjoy finding nice bugs for me to squash, but I will squash them, and hopefully there will be a stable build very soon.

A more stable build.

So what's added? In terms of raw content, this adds Gwen, most of her story-related content, basic interactions, etc., although her only sex poses are those that involve her standing sprite and "hand stuff." More poses will be added in future versions months from now. For Gwen, make sure to test out her scenes as best you can, that they seem to activate in appropriate situations, play out as they seem they are intended to, etc. One thing a bit unique here is that Gwen will have unique scenes for meeting each of the other characters, I expect this could lead to a little chaos in how they activate, so let me know if their intro scene does not seem to play, or plays at a "wrong" time. Also let me know if it tries to let you do any sex act with her that is not currently available. There is no art for those in the game, and the code for them should just boot you back to what you were doing, but I do want to make it as smooth as possible until those elements are finished.

There's not a lot added for other characters this build, although I am working toward some fun additions in future updates. I added two new clothing variables, "hats" and "boots," and migrated over any characters who already had such things (like Emma), but we'll have to see how that turns out. Let me know if something goes wrong in migrating an existing save, like information on Emma's hat not carrying over. For most players, this change should have fairly minimal impact as it's more a "behind the scenes" thing, I do recommend the standard practice of keeping a save in the Player's room with nothing else going on, so menus open other than the default one, which should carry over with the minimal chance of "complaint."

I've made everyone's beds a bit larger, which I feel gives the rooms a more functional scale. I plan to make use of that at some point, but it's not worth fiddling with right now. I also did some changes to the hallway and doors to the rooms that I think add some fun, and plan to expand that a bit too. Oh, and let me know if any character sprites end up in an awkward position, like too high on the screen or something.

Edit: there's a bug that will probably make older saves not work with this build, so I'm updating it so they do. If you already downloaded it, games started from scratch should work, but I'll have a new one up in a few minutes where old saves will work too.

Comments

xevious

crash when opening a save: [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 911, in execute File "game/screens.rpy", line 916, in execute File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 932, in execute NameError: name 'GwenX' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script Locations.rpyc", line 160, in script call File "script Chat.rpyc", line 168, in script call File "script Chat.rpyc", line 329, in script call File "Kitty_Sex.rpyc", line 107, in script call File "Kitty_Fondle.rpyc", line 2709, in script call File "script Functions.rpyc", line 5931, in script call File "Kitty_Sex.rpyc", line 1482, in script File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\ast.py", line 624, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\exports.py", line 1173, in say who(what, *args, **kwargs) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\character.py", line 911, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\character.py", line 747, in do_display **display_args) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\character.py", line 523, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\core.py", line 2553, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\core.py", line 2821, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\screen.py", line 401, in visit_all callback(self) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\core.py", line 2821, in root_widget.visit_all(lambda i : i.per_interact()) File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\screen.py", line 411, in per_interact self.update() File "B:\Games\jeux\Rogue-Like-1.1-win\renpy\display\screen.py", line 580, in update self.screen.function(**self.scope) File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 911, in execute File "game/screens.rpy", line 916, in execute File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 932, in execute File "", line 932, in NameError: name 'GwenX' is not defined Windows-8-6.2.9200 Ren'Py 6.99.13.2919 Rogue-Like 1.1 [/code]

SuperSaiyaMan12

Yeah this one is completely unplayable I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 911, in execute File "game/screens.rpy", line 916, in execute File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 932, in execute NameError: name 'GwenX' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\bootstrap.py", line 305, in bootstrap renpy.main.main() File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\main.py", line 499, in main run(restart) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\main.py", line 147, in run renpy.execution.run_context(True) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\execution.py", line 800, in run_context context.run() File "script Locations.rpyc", line 153, in script File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\ast.py", line 1483, in execute choice = renpy.exports.menu(choices, self.set) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\exports.py", line 868, in menu rv = renpy.store.menu(items) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\exports.py", line 1054, in display_menu rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\core.py", line 2553, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\core.py", line 2821, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\core.py", line 495, in visit_all d.visit_all(callback) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\screen.py", line 401, in visit_all callback(self) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\core.py", line 2821, in root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\screen.py", line 411, in per_interact self.update() File "C:\Users\rbgec\Documents\Rogue-Like-1.1-win\renpy\display\screen.py", line 580, in update self.screen.function(**self.scope) File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 757, in execute File "game/screens.rpy", line 911, in execute File "game/screens.rpy", line 916, in execute File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 932, in execute File "", line 932, in NameError: name 'GwenX' is not defined Windows-8-6.2.9200 Ren'Py 6.99.13.2919 Rogue-Like 1.1