Rogue-Like Update 10/15/2018 (and poll) (Patreon)
Published:
2018-10-15 05:27:30
Imported:
2020-10
Content
Ok, so the latest builds of the game have been relatively low on significant bugs. Version "i" is probably a solid download for anyone that's been waiting for an official go-ahead. I've now shifted most of my attention to version 0.981, working on some new art and story elements. The plan for the next build is to round out existing options, giving Emma her room, her relationship scenes, her footjob scene and Kitty's titjob scenes, some more unique interaction scenes for the characters.
And now for the poll question. A patron recently suggested that I increase the resolution of the game. I tend to agree that the result of this would be pretty nice, it could allow people to display the game at larger sizes without as much pixelization, especially when characters get close to the camera. One good thing here is that the artwork is created at higher resolutions than I export them at, so I shouldn't have to completely redraw anything, which would just make the entire idea impossible.
This wouldn't come without a time and effort cost though, so I feel the need to lay out the downsides of doing this. First, it will make the game's file sizes bigger. It's a fairly small game, compared to some of the others out there, and I like that. It also gives me plenty of room to expand.
The second issue is that I would need to rebuild pretty much every animation from scratch. Most are built on pixel distances, so if I change the dimensions of the game, the dimensions of the objects, I would need to add numbers to every position to account for this. It wouldn't be a terribly difficult process, once I got started, but it would be very tedious and time consuming work to get it right. Now on the flipside of that, I've been considering rebuilding some of the older animations anyway, since the methods I used with Emma, I believe, are less error-prone and offer greater flexibility than some I'd used in the past (I still plan to rebuild some of them with or without the resolution changes). The results should mostly look the same, but be less likely to fall out of sync.
The third issue would be performance, I don't exactly know what, if any performance hit there would be in using larger images. Ideally not a lot, but I'd hate to go through the entire process and end up with a slideshow.
The final issue is just work time. If I did this, it would mean going through and exporting around 800 image files at the new higher resolution from my work PSDs. Any time I spent doing that would be time not spent developing new content. It would slow down the next release as I spent time doing all of this instead.
So I figured I'd see what you guys thought. Knowing all that above, which would you prefer?
And now for the poll question. A patron recently suggested that I increase the resolution of the game. I tend to agree that the result of this would be pretty nice, it could allow people to display the game at larger sizes without as much pixelization, especially when characters get close to the camera. One good thing here is that the artwork is created at higher resolutions than I export them at, so I shouldn't have to completely redraw anything, which would just make the entire idea impossible.
This wouldn't come without a time and effort cost though, so I feel the need to lay out the downsides of doing this. First, it will make the game's file sizes bigger. It's a fairly small game, compared to some of the others out there, and I like that. It also gives me plenty of room to expand.
The second issue is that I would need to rebuild pretty much every animation from scratch. Most are built on pixel distances, so if I change the dimensions of the game, the dimensions of the objects, I would need to add numbers to every position to account for this. It wouldn't be a terribly difficult process, once I got started, but it would be very tedious and time consuming work to get it right. Now on the flipside of that, I've been considering rebuilding some of the older animations anyway, since the methods I used with Emma, I believe, are less error-prone and offer greater flexibility than some I'd used in the past (I still plan to rebuild some of them with or without the resolution changes). The results should mostly look the same, but be less likely to fall out of sync.
The third issue would be performance, I don't exactly know what, if any performance hit there would be in using larger images. Ideally not a lot, but I'd hate to go through the entire process and end up with a slideshow.
The final issue is just work time. If I did this, it would mean going through and exporting around 800 image files at the new higher resolution from my work PSDs. Any time I spent doing that would be time not spent developing new content. It would slow down the next release as I spent time doing all of this instead.
So I figured I'd see what you guys thought. Knowing all that above, which would you prefer?