Rogue-Like Update 02/12/2018 (Patreon)
Published:
2018-02-12 12:09:57
Edited:
2018-02-12 12:09:58
Imported:
2020-10
Content
I wanted to talk about a gimmicky little feature I threw together, that I'd been thinking about for a while but hadn't gotten around to. I added a small "what is your dick up to these days?" UI display that can pop up during various situations. That sounds weird in any other context. And probably also in this one, but it'll come in handy.
Basically, in the current builds, you only see what your dick is up to during sex, blowjobs, handjobs, titjobs, etc., but there are a few other things it can be doing. So now, if, say, you're fondling one girl as the primary activity, but another girl is giving you a BJ or handy, there's a visual to represent that! Right now, it will pop up in the corner any time something is going on that you can't already see, either your character whacking it, or one of the girls sucking or jacking it. It'd be nice if I could do unique art for every possible combination of activities, but this should be the next best thing.
In other news, I've been working my way through Emma's undressing dialogs, and have some fun entries there, and am also working out the best way to implement "alternate history" options, so that you can review one-time events and see how alternate paths might have played out without actually going back and redoing that portion. The trick is to set it up in such a way that it doesn't break anything around it.
Basically, in the current builds, you only see what your dick is up to during sex, blowjobs, handjobs, titjobs, etc., but there are a few other things it can be doing. So now, if, say, you're fondling one girl as the primary activity, but another girl is giving you a BJ or handy, there's a visual to represent that! Right now, it will pop up in the corner any time something is going on that you can't already see, either your character whacking it, or one of the girls sucking or jacking it. It'd be nice if I could do unique art for every possible combination of activities, but this should be the next best thing.
In other news, I've been working my way through Emma's undressing dialogs, and have some fun entries there, and am also working out the best way to implement "alternate history" options, so that you can review one-time events and see how alternate paths might have played out without actually going back and redoing that portion. The trick is to set it up in such a way that it doesn't break anything around it.