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Hi everyone! Christmas may not come early this year, but New Year's does. I wanted to post this coming week's early-access episode even earlier. I know a bunch of you will be traveling today and tomorrow, and I thought you might enjoy listening to the show as you make your journey.

This episode is neatly timed to go public on New Year's Day, and we're ringing in the year 2018 with the revival of an old tradition from the 1UP days of the show: The "years in review." We used to kick off a new year by looking back at the biggest events of 10, 15, 20, 25 (etc.) years ago, and we're bringing back that old-school standard for 2018 and beyond. We've scaled back the operation a bit to 10/20/30/40 years, but the tradeoff is that we go a bit deeper than in the olden days. And to be extra old-school, we pulled in two old-timers from the 1UP days: Jeff Green and Ray Barnholt. 

It's a fun, good, entertaining, nostalgic episode. Enjoy! And happy holidays! — Jeremy

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Zachary Adams

I believe Katz and Kunkel first started at Video magazine (mostly about cameras and equipment, not He's or movies) before they got the green light for Electronic Games. And I've read Kunkel's book but still don't know when Worley entered the picture or if she was there from day one.

Anonymous

You should appear on 30 20 10 sometime as a guest star!

Tunos

Man, the Xenogears and MGS music during the breaks almost had me tearing up from nostalgia. 1998 wins. 2008 had me feeling alienated and caused me to take a few year long break from buying (new) games.

Anonymous

The talk about the reception of Space Invaders and other early videogames got me thinking about a book I read recently called Atari Age: The Emergence of Video Games in America by Michael Z. Newman. One chapter is an interesting look at the social perceptions around arcades dating back to their origins in the early 20th century. The move of arcades to middle class spaces such as shopping malls coincided with the introduction of videogames and arcades becoming more socially respectable environs. Another chapter explores the reception of Pac Man compared to earlier titles which were more associated with a young male audience. Overall it's well worth reading even for those well versed in videogame history.