Home Artists Posts Import Register

Content

x32

x64


changelog


Got most of the glitches fixed and cleaned up a few things. I wasn't able to replicate the crash after dying so if someone can replicate that please tell me what conditions cause it to happen.


edit: looks like the old mega link was going to the previous file version that had the broken size growth animation, it should be good now


Files

Comments

Anonymous

im really liking the hotfix but... there is a pink and red rectangle that keeps popping up on my screen it happened after i grew the fat attribute. probably just a minor glitch or something.

digitalfurbelow

is it the attack collision, some people mentioned it popping up in the overworld but I dont know how to recreate it

Wolfie Randolf

Still getting the growth bug in the overworld where the face stretches and the cock/balls bone detatches and moves as you shrink then pop back up.

digitalfurbelow

is it the size growth animation? if you have a character thats just size will it show the busted animation?

Anonymous

Encountering a lardzerker can lead to a softlock that can only be escaped by allowing the lardzerker to kill you if you have the default weapon and only focus on growth. The default weapon takes 2 points of damage, but Lardzerker regens 2 points of armor each turn, meaning one cannot progress without a more damaging weapon.

Anonymous

Also save point is only visible from one angle.

QuetzaDrake

There's a bug with Challenge Me where it seems to reset all your stats back down to level 1 for the rest of the fight, which I guess is challenging but it tends to get me killed even against the first enemy type.

digitalfurbelow

challenge me was changed in 0.1.5. It now gives your stats to your opponent and gives you an XP multiplier based on the total levels you gave up

Sonicshadow

Noticed a bug that the booty scaler does not stay set and you have to reset the slider to show the actual growth whenever you load into new area or after every combat.

Anonymous

Looking good so far! I've noticed only a couple bugs, at least in Passive combat mode, round based debuffs are persistent between battles. You'll see the current stat outside of battle as well. It's not permanent; once the expected number of rounds for the debuff pass, the debuff is cleared. The other bug is that the fluff cosmetic flickers and isn't always rendered. I think the tail might be the culprit, though that's just a hunch.

snilloc422

I noticed that character model now stops getting fatter sometime between 100 and 150 fat. Is that expected or a bug?

Anonymous

So i just encountered a really weird bug when i got back to the beach, i entered the zone and i straight up went through the floor, endlessly falling, it might be just a "me" thing but i'm saying it out in case some people has the same thing.

digitalfurbelow

are you sure you are playing the right version? that was broken in the initial version but fixed in the hotfix

digitalfurbelow

do you mean the model stops getting fatter between 100 and 150 and then continues after or it just doesn't continue after that point?